Advanced Search
DSpace@MIT

The development of a hybrid virtual reality/video view-morphing display system for teleoperation and teleconferencing

Research and Teaching Output of the MIT Community

Show simple item record

dc.contributor.advisor Charles M. Oman. en_US
dc.contributor.author Hutchison, William Edward, 1960- en_US
dc.contributor.other System Design and Management Program. en_US
dc.date.accessioned 2012-02-28T18:47:44Z
dc.date.available 2012-02-28T18:47:44Z
dc.date.copyright 2000 en_US
dc.date.issued 2000 en_US
dc.identifier.uri http://hdl.handle.net/1721.1/69232
dc.description Thesis (S.M.)--Massachusetts Institute of Technology, System Design & Management Program, 2000. en_US
dc.description This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. en_US
dc.description Includes bibliographical references (p. 84-89). en_US
dc.description.abstract The goal of this study is to extend the desktop panoramic static image viewer concept (e.g., Apple QuickTime VR; IPIX) to support immersive real time viewing, so that an observer wearing a head-mounted display can make free head movements while viewing dynamic scenes rendered in real time stereo using video data obtained from a set of fixed cameras. Computational experiments by Seitz and others have demonstrated the feasibility of morphing image pairs to render stereo scenes from novel, virtual viewpoints. The user can interact both with morphed real world video images, and supplementary artificial virtual objects (“Augmented Reality”). The inherent congruence of the real and artificial coordinate frames of this system reduces registration errors commonly found in Augmented Reality applications. In addition, the user’s eyepoint is computed locally so that any scene lag resulting from head movement will be less than those from alternative technologies using remotely controlled ground cameras. For space applications, this can significantly reduce the apparent lag due to satellite communication delay. This hybrid VR/view-morphing display (“Virtual Video”) has many important NASA applications including remote teleoperation, crew onboard training, private family and medical teleconferencing, and telemedicine. The technical objective of this study developed a proof-of-concept system using a 3D graphics PC workstation of one of the component technologies, Immersive Omnidirectional Video, of Virtual Video. The management goal identified a system process for planning, managing, and tracking the integration, test and validation of this phased, 3-year multi-university research and development program. en_US
dc.description.statementofresponsibility by William E. Hutchison. en_US
dc.format.extent 106 p. en_US
dc.language.iso eng en_US
dc.publisher Massachusetts Institute of Technology en_US
dc.rights M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. en_US
dc.rights.uri http://dspace.mit.edu/handle/1721.1/7582 en_US
dc.subject System Design and Management Program. en_US
dc.title The development of a hybrid virtual reality/video view-morphing display system for teleoperation and teleconferencing en_US
dc.type Thesis en_US
dc.description.degree S.M. en_US
dc.contributor.department System Design and Management Program. en_US
dc.identifier.oclc 47918922 en_US


Files in this item

Name Size Format Description
47918922-MIT.pdf 1.069Mb PDF Full printable version

This item appears in the following Collection(s)

Show simple item record

MIT-Mirage