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dc.contributor.advisorWilliam J. Mitchell.en_US
dc.contributor.authorNeagu, Razvanen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture.en_US
dc.date.accessioned2012-02-29T17:18:12Z
dc.date.available2012-02-29T17:18:12Z
dc.date.copyright1993en_US
dc.date.issued1993en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/69308
dc.descriptionThesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.en_US
dc.descriptionIncludes bibliographical references (p. 97-104).en_US
dc.description.abstractVisualization is an important aspect of architectural design. This field has evolved and influenced continuously the design medium and process. Architecture implies experience of space and experience relies on motion. Presently, the visualization process offers minimal experiential feed-back as it lacks immersive and proprioceptive output. Recent technological leaps necessitate a re-evaluation of the architectural visualization process. Advancements in flight simulation and virtual reality applications can be implemented in new tools for architects. This thesis defines the parameters of a 3D, immersive design tool. The proposed tool provides feed-back beyond photo-realism, tapping into the experiential qualities of the designed spaces. The parameters of the proposed tool extend the boundaries of architectural visualization into experientialization. These alternatives investigate the use in architecture of digital 3D environments and space/time continuum. Modeling, manipulation, and navigation are analyzed and concrete original implementations are shown. A new method, similar to a 3D parallel ruler, is demonstrated to overcome constraints in representation , imposed by two-dimensional displays. Immersion and engagement are necessary for the simulation of a compelling architectural experience. An analysis of stimuli and determination of necessary levels of input is performed. For this, it is important to understand perception and environmental properties. In this thesis, a phenomenological approach to architectural experience analysis is employed. The practical application of the proposed tool is critical. Specific hardware and software analysis is performed to assure the feasibility of implementing such a tool.en_US
dc.description.statementofresponsibilityby Razvan Neagu.en_US
dc.format.extent105 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleArchitectural experience and motion : a design tool based on simulation and immersing technologiesen_US
dc.title.alternativeDesign tool based on simulation and immersing technologiesen_US
dc.typeThesisen_US
dc.description.degreeM.Arch.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc28738733en_US


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