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dc.contributor.authorKaelbling, Leslie P.
dc.contributor.authorLozano-Pérez, Tomás
dc.date.accessioned2004-12-13T06:56:19Z
dc.date.available2004-12-13T06:56:19Z
dc.date.issued2005-01
dc.identifier.urihttp://hdl.handle.net/1721.1/7424
dc.description.abstractArtifacts made by humans, such as items of furniture and houses, exhibit an enormous amount of variability in shape. In this paper, we concentrate on models of the shapes of objects that are made up of fixed collections of sub-parts whose dimensions and spatial arrangement exhibit variation. Our goals are: to learn these models from data and to use them for recognition. Our emphasis is on learning and recognition from three-dimensional data, to test the basic shape-modeling methodology. In this paper we also demonstrate how to use models learned in three dimensions for recognition of two-dimensional sketches of objects.en
dc.description.sponsorshipSingapore-MIT Alliance (SMA)en
dc.format.extent408469 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.relation.ispartofseriesComputer Science (CS);
dc.subjectsketch recognitionen
dc.subjectobject recognitionen
dc.subjectcomputer visionen
dc.titleLearning Three-Dimensional Shape Models for Sketch Recognitionen
dc.typeArticleen


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