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dc.contributor.advisorOtto Piene.en_US
dc.contributor.authorKracke, Bernden_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture.en_US
dc.date.accessioned2012-12-13T18:36:46Z
dc.date.available2012-12-13T18:36:46Z
dc.date.copyright1981en_US
dc.date.issued1981en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/75490
dc.descriptionThesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1981.en_US
dc.descriptionMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.en_US
dc.descriptionIncludes bibliographies.en_US
dc.description.abstractSculpture as process is rooted in the historical development of movement as a theme of art in general and of sculpture in particular since 1900. The impact of the industrial revolution and the subsequent scientific/technological boom moved sculpture increasingly from static to dynamic models of reality. Scientific research pushed beyond the natural limitations of the senses, expanding man's perception of reality and demanding an ever more encompassing world view. That which was previously unseen, unheard and unknown became tangible in the micro and macro perspectives of the "New Landscape" (Kepes). Change arrived with challenge - to integrate the "New Landscape" with the familiar - and accompanied by turbulent social transformation. Whether rejected or embraced, the machine became an obsessive metaphor for both human progress and destruction. As a synthesis of object and process, it catalyzed the transition from static to dynamic models of reality. The initially rough 'machine aesthetic' led to the development of kinetic sculpture and towards the integration of art, audience and environment. With the introduction of electronics and the computer, movement became less fascinating as an isolated phenomenon by gaining meaning as an integral part of a whole system. Cybernetic mechanisms - regulatory functions controlling input and output of organic and inorganic systems - became important aspects of new perception and models. Processes of communication within systems and between systems came to define a dynamic scale, inversely related, of parts to the whole. Sculpture as process, the term my thesis seeks to define and my installation to embody, generates these communication processes in the environment, materializes and records them as temporary dynamic patterns, and stores them as information in a randomly accessible memory.en_US
dc.description.statementofresponsibilityby Bernd Kracke.en_US
dc.format.extentiv, 83 leavesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.subject.lcshInformation storage and retrieval systems Sculptureen_US
dc.subject.lcshTelecommunication systemsen_US
dc.subject.lcshSculpture Communication systemsen_US
dc.titleSculpture as processen_US
dc.typeThesisen_US
dc.description.degreeM.S.V.S.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc08176104en_US


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