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Hallucination machine : a body centric model of space perception
(Massachusetts Institute of Technology, 2014)
In this thesis I present a novel approach to space perception. I provide a body-centric computational model, The Hallucination Machine, that integrates bodily knowledge with senses in a common modality which I call "the ...
The good, the bad, and the facts : multimodal representation of medical conversations for patient understanding
(Massachusetts Institute of Technology, 2019)
Medical patients face significant challenges for managing their health information. In particular, cancer patients have a uniquely difficult experience where they must endure the physical and emotional effects of their ...
Logic matter : digital logic as heuristics for physical self-guided-assembly
(Massachusetts Institute of Technology, 2010)
Given the increasing complexity of the physical structures surrounding our everyday environment -- buildings, machines, computers and almost every other physical object that humans interact with -- the processes of assembling ...
Interactive design process based on augmented intelligence : a framework and toolkit for designers to interact and collaborate with AI algorithms
(Massachusetts Institute of Technology, 2017)
Designers can use artificial intelligence, such as Genetic Algorithms, to deal with the design problems which seem impossible to be quickly resolved by the human mind. However, none of the current Al algorithms interact ...
Form from within : scaling up self-constructing biological architectures through a novel application of synthetic morphogenesis
(Massachusetts Institute of Technology, 2018)
In this thesis, I introduce a novel biofabrication method Architectures from Staged Self-assembly of Morphogenetic Building Elements (ASSEMBLE), that brings about self-constructing biological structures at the architectural ...
Observing the observers : a new experimental paradigm for the study of seeing and drawing
(Massachusetts Institute of Technology, 2018)
One way to study how people design is to understand how others observe them designing. I take a step towards this understanding by examining how people segment visual design events temporally, in other words, how they ...
UDesign : toward a user-centered architecture
(Massachusetts Institute of Technology, 2010)
As more companies encourage users to participate in the design of personalized products through online configuration tools, a new kind of user-centered business model emerges. One of the outcomes of this transformation, ...
NeverMind : an interface for human Memory augmentation
(Massachusetts Institute of Technology, 2017)
If we are to understand human-level intelligence, we need to understand how memories are encoded, stored and retrieved. In this thesis, I take a step towards that understanding by focusing on a high-level interpretation ...
Augmented materials : towards reconnecting bits of mind and atoms of hand
(Massachusetts Institute of Technology, 2018)
Multi-sensory interaction with material is the source of embodied design knowledge in the process of creative design. Through bodily engagement with material in the process of making, the integration of thinking and doing ...
Ludus ex machina : toward computational play
(Massachusetts Institute of Technology, 2018)
The day is not far off when autonomous, artificially intelligent computational subjects will be employed in creative industries such as architecture and design. Artificial intelligence is rapidly becoming ubiquitous, and ...