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dc.contributor.advisorPatrick Purcell.en_US
dc.contributor.authorLewis, John Peteren_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture.en_US
dc.date.accessioned2013-01-07T21:08:37Z
dc.date.available2013-01-07T21:08:37Z
dc.date.copyright1984en_US
dc.date.issued1984en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/75954
dc.descriptionThesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1984.en_US
dc.descriptionMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.en_US
dc.descriptionIncludes bibliographical references (leaves 82-90).en_US
dc.description.abstractViable articulated computer-graphic representations of the human figure have recently been developed by O'Rourke, Zeltzer, and others. In this work, a figure implemented by Maxwell provides the starting point for the development of tools for controlling the movement and action of figures in a simulated three-dimensional environment. The figures representational quality is improved for the purpose of animation, and its capabilities are extended to allow multiple figures to follow arbitrary paths, with posture and movement determined by any combination of key-frames, body-tracking, and algorithmic movement description. Objects in the figure's visual environment arc designed using a program for computer graphic sculpture. A sophisticated computer sound synthesis system was implemented and provided the basis for a script-driven multiprocess approach to specifying the interaction s of multiple figures in a changing environment The resulting system, incorporating figures in an animated visual environment with coordinated sound, may be considered as a vehicle for realizing "electronic cinema". While the animation scripts essentially define a specialized non-procedural programming language, knowledge of a general (procedural) computer language is not required, and figure animations have been realized by artists and filmmakers having no previous background in three-dimensional computer graphics.en_US
dc.description.statementofresponsibilityby John Peter Lewis.en_US
dc.format.extent90 leavesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleComputer animation of human figures in conversation and actionen_US
dc.title.alternativeHuman figures in conversation and action, Computer animation ofen_US
dc.typeThesisen_US
dc.description.degreeM.S.V.S.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc12775334en_US


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