Now showing items 368-387 of 1082

    • Folk computing : designing technology to support face-to-face community building 

      Borovoy, Richard Daniel (Massachusetts Institute of Technology, 2002)
      Creating common ground in a community of people who do not all know each other is a chicken-and-egg problem: members do not share enough common ground to support the kinds of conversations that help build it. "Folk Computing" ...
    • Footprints : interaction history for digital objects 

      Wexelblat, Alan Daniel (Massachusetts Institute of Technology, 1999)
      Digital information has no history. When we interact with physical objects, we are able to read the traces left by past interactions with the object. These traces, sometimes called "wear," form a basis for the interaction ...
    • A forearm controller and tactile display 

      Sachs, David Matthew (Massachusetts Institute of Technology, 2005)
      This thesis discusses the design and implementation of ARMadillo, a simple virtual environment interface in the form of a small wireless device that is worn on the forearm. Designed to be portable, intuitive, and low cost, ...
    • The form of emotive design 

      Mothersill, Philippa (Philippa Jane) (Massachusetts Institute of Technology, 2014)
      We have an unconscious understanding of the meaning of different physical objects through our extensive interactions with them. Designers can extend and adapt pre-existing symbolic meanings through the design of these ...
    • Fostering innovation : designing technological solutions to proactively encourage informal communication in the workplace 

      Salzberg, Shaun (Shaun David) (Massachusetts Institute of Technology, 2013)
      I have designed, built, and evaluated three devices to encourage informal interactions in the workplace. Previous research has found that such interactions can lead to increased idea cross-flow, creativity, productivity, ...
    • A framework for designing constructionist approaches to community-centered messaging 

      Chesnais, Pascal Roger (Massachusetts Institute of Technology, 2000)
      Social constructionism is a term used to describe systems where individuals take an active role in development that can enhance their community's social setting. This thesis asks, "What is the role of communication ...
    • A framework for enhancing the sense of presence in virtual and mixed reality 

      Sra, Misha (Massachusetts Institute of Technology, 2018)
      The vision of virtual reality has always been to create worlds that look, sound, act, and feel real. However, researchers and developers have largely favored visual perception over other senses. This over-valuation of the ...
    • From children's play to intentions : a play analytics framework for constructionist learning apps 

      Soltangheis, Mina (Massachusetts Institute of Technology, 2017)
      Educational games and digital learning environments provide opportunities to collect fine-grained data on how learners engage with these technologies. The number of technologies targeted at literacy learning for children ...
    • From generation to generation : family stories, computers and genealogy 

      Hadis, Martín, 1971- (Massachusetts Institute of Technology, 2002)
      Telling stories about a family's common past solidifies its sense of community, and enriches member's sense of identity and belonging. In preindustrial times this information flowed orally thanks to continuous and prolonged ...
    • From personal experience to design : externalizing the homeowner's needs assessment process 

      Beaudin, Jennifer Suzanne, 1977- (Massachusetts Institute of Technology, 2003)
      Advances in building and computational technologies, coupled with a reorganized and integrated system of residential design, may make custom homes a possibility for a larger segment of the population in the years to come. ...
    • From storytelling to story making : children creating stories with tangible computational media 

      Panjwani, Alisha (Alisha Hasan) (Massachusetts Institute of Technology, 2015)
      Storytelling and making are two of the oldest forms of self-expression. Through stories we give meaning to our everyday experiences making sense of our world. By making physical objects, we can create tangible representations ...
    • Full-contact poetry 

      Basu, Anindita, 1978- (Massachusetts Institute of Technology, 2002)
      Full-Contact Poetry is a digital play space for children's poetic expression. It is a software environment in which children can express their poetic thoughts, create their interpretations of writing by others and also ...
    • The future of tabletop games 

      Borenstein, Greg (Massachusetts Institute of Technology, 2015)
      Tabletop games and digital games offer designers divergent affordances and provide players with different kinds of pleasures. Tabletop games excel at creating rich and immediate social interactions. They require players ...
    • Galatea : personalized interaction with augmented objects 

      Gatenby, David Arthur Gray (Massachusetts Institute of Technology, 2005)
      In Galatea, digitally augmented physical objects actively attract a person's attention to online information relevant to both the object and the person's interests. Galatea combines intelligent software agents and digitally ...
    • A game-based intervention for the reduction of statistical cognitive biases 

      Xia, Cassandra (Massachusetts Institute of Technology, 2014)
      Probability and statistics is perhaps the area of mathematics education most directly applicable to everyday life. Yet, the methodologies traditionally used to cover these topics in school render the material formal and ...
    • Gender shades : intersectional phenotypic and demographic evaluation of face datasets and gender classifiers 

      Buolamwini, Joy Adowaa (Massachusetts Institute of Technology, 2017)
      This thesis (1) characterizes the gender and skin type distribution of IJB-A, a government facial recognition benchmark, and Adience, a gender classification benchmark, (2) outlines an approach for capturing images with ...
    • Generating and interpreting referring expressions in context 

      Smith, Dustin Arthur (Massachusetts Institute of Technology, 2013)
      Referring expressions with vague and ambiguous modifiers, such as "a quick visit" and "the big meeting," are difficult for computers to interpret because their meanings are defined in part by context. For the hearer to ...
    • Genomic nucleic acid memory storage with directed endonucleases 

      Jakimo, Noah (Massachusetts Institute of Technology, 2015)
      Technologies for long-term recording of cellular pathway activation are constrained by the difficultly to constantly monitor transient signaling events and expression of target genes. To overcome these limitations we ...
    • Genuine object oriented programming 

      Borovoy, Richard Daniel (Massachusetts Institute of Technology, 1996)
    • GeoSense : An open publishing platform for visualization, social sharing, and analysis of geospatial data 

      DeVincenzi, Anthony (Anthony Lawrence) (Massachusetts Institute of Technology, 2012)