Now showing items 434-453 of 1080

    • The Huggable : a socially assistive robot for pediatric care 

      Santos, Kristopher B. dos (Massachusetts Institute of Technology, 2012)
      The purpose of this thesis is to present the design and evaluation of a new type of socially assistive robot, one that can interact with people and collect various types of sensory input while being small enough to hold ...
    • Human-machine cognitive coalescence through an internal duplex interface 

      Kapur, Arnav (Massachusetts Institute of Technology, 2018)
      In this thesis, we present a non-invasive and non-intrusive system that enables silent duplex human-machine communication and enables an interface that is internal to the user. We present a peripheral nerve-computer ...
    • Human-machine collaboration for rapid speech transcription 

      Roy, Brandon C. (Brandon Cain) (Massachusetts Institute of Technology, 2007)
      Inexpensive storage and sensor technologies are yielding a new generation of massive multimedia datasets. The exponential growth in storage and processing power makes it possible to collect more data than ever before, yet ...
    • Humanseat : semi-wearable seating concepts for vehicle control, medical, and wellbeing applications 

      Künzler, Patrik A. (Patrik Alwin) (Massachusetts Institute of Technology, 2007)
      This thesis explores how natural bodily movements can be translated into a control interface for vehicles. Focusing on the car, our goal is to increase human performance and wellbeing while eliminating the traditionally ...
    • Hybrid body craft 

      Kao, Hsin-Liu (Hsin-Liu Cindy) (Massachusetts Institute of Technology, 2018)
      Sensor device miniaturization and breakthroughs in novel materials are allowing for the placement of technology increasingly close to our physical bodies. However, unlike all other media, the human body is not simply another ...
    • Hybrid percussion : extending physical instruments using sampled acoustics 

      Aimi, Roberto Mario, 1973- (Massachusetts Institute of Technology, 2007)
      This thesis presents a system architecture for creating hybrid digital-acoustic percussion instruments by combining extensions of existing signal processing techniques with specially-designed semi-acoustic physical ...
    • Hybrid re Assembage : bridging traditional craft and digital design 

      Zoran, Amit (Amit Shlomo) (Massachusetts Institute of Technology, 2013)
      Hybrid reAssemblage is a design gestalt that lies at the cross-section of digital design practice and the tactile qualities of traditional craft. It spans a territory in which the value of artifacts is produced through ...
    • HyperActive : an automated tool for creating hyperlinked video 

      Dakss, Jonathan (Jonathan Howard), 1975- (Massachusetts Institute of Technology, 1999)
      There are currently strong motivations within the field of multimedia research to develop systems that can associate information with objects in video and allow users to access this information by selecting the objects ...
    • Hyperaudience : designing performance systems for audience inclusion 

      Van Troyer, Akito (Massachusetts Institute of Technology, 2012)
      We define the concept of the Hyperaudience and a unique approach towards designing real-time interactive performance systems: the design of these systems encourages audience participation and augments the experience of ...
    • Hypercompression : stochastic musical processing 

      Holbrow, Charles J (Massachusetts Institute of Technology, 2015)
      The theory of stochastic music proposes that we think of music as a vertical integration of mathematics, the physics of sound, psychoacoustics, and traditional music theory In Hypercompression, Stochastic Musical Processing ...
    • Hypercubes : learning computational thinking through embodied spatial programming in augmented reality 

      Fusté Lleixà, Anna (Massachusetts Institute of Technology, 2018)
      Computational thinking has been described as a basic skill that should be included in the educational curriculum. Several online screen-based platforms for learning computational thinking have been developed during the ...
    • Hyperproduction : an audio-centric framework for the abstract modeling of live performance to guide audience attention and perspective using connected real-time systems 

      Bloomberg, Benjamin A (Massachusetts Institute of Technology, 2014)
      Hyperproduction is a conceptual framework and a software toolkit which allows producers to specify a descriptive computational model and consequently an abstract state for a live experience through traditional operating ...
    • Hyperscore : a new approach to interactive, computer-generated music 

      Farbood, Morwaread Mary (Massachusetts Institute of Technology, 2001)
      This thesis discusses the design and implementation of Hyperscore, a computer-assisted composition system intended for users of all musical backgrounds. Hyperscore presents a unique graphical interface which takes input ...
    • Hyphos--a self-organizing, wireless network 

      Poor, Robert Dunbar (Massachusetts Institute of Technology, 1997)
    • i-Seek : an intelligent system for eliciting and explaining knowledge 

      Kumar, Ashwani, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2005)
      We propose i-Seek, an Intelligent System for Eliciting and Explaining Knowledge that leverages the OpenMind [1] Commonsense knowledge base in conjunction with domain- specific knowledge in Personal Finance, Technical Help, ...
    • I-Views : a storymaking community of, by and for the audience 

      Pan, Pengkai, 1972- (Massachusetts Institute of Technology, 1999)
      This thesis presents I-Views, a system that permits individuals to use published, communally owned media clips to author narratives by assembling clips, and to build communities of similar interests based on comparing these ...
    • The I/O bulb and the luminous room 

      Underkoffler, John Stephen (Massachusetts Institute of Technology, 1999)
      We introduce a new device called the I/O Bulb, an evolution of the common lightbulb capable of emitting structured light and performing simultaneous optical capture. This basic notion is extended to suggest an architecture ...
    • IceBreakware : designing wearable technologies for spatial awareness and social interactions 

      Golan, Amos, S. M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2018)
      We live in an era of constant connectedness; we carry a smartphone in our pocket, headsets on our ears and enjoy limitless and regular access to almost any content we wish. However, the use of the personal computing devices ...
    • icon : an exploration into learning across distances with a wearable device 

      Dand, Dhairya (Massachusetts Institute of Technology, 2014)
      There are 7 billion people on this planet. Each one of us is a learner and a teacher. Collectively we hold the entire of humanity's knowledge and boundless compassion. We enrich our lives every single day by unknowingly ...
    • The Idea Melting Pot (IMP) : an openly-editable web-based community learning resource for builders 

      Nichols, Laura E (Massachusetts Institute of Technology, 2007)
      This thesis discusses the development, use, and potential future for an openly-editable web-based community learning resource for builders. The idea for a resource such as this and how it might be structured stems from ...