Now showing items 541-560 of 1082

    • Learning material for constructing environmental understanding 

      Echaniz Pellicer, Georgina, 1976- (Massachusetts Institute of Technology, 2003)
      Environmental acknowledgement or awareness by itself does not necessarily implicate that people have understood the causes, effects and impact of environmental issues. Understanding and critically thinking about environmental ...
    • Learning plan networks in conversational video games 

      Orkin, Jeffrey David (Massachusetts Institute of Technology, 2007)
      We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...
    • Learning the meaning of music 

      Whitman, Brian A. (Brian Alexander) (Massachusetts Institute of Technology, 2005)
      Expression as complex and personal as music is not adequately represented by the signal alone. We define and model meaning in music as the mapping between the acoustic signal and its contextual interpretation - the 'community ...
    • Learning visual behavior for gesture analysis 

      Wilson, Andrew David (Massachusetts Institute of Technology, 1995)
    • Learning with data : a toolkit to democratize the computational exploration of data 

      Dasgupta, Sayamindu (Massachusetts Institute of Technology, 2012)
      This thesis explores the space of programming with data, focusing on the data-ecosystem opened up by the Internet and Cloud technologies. The central argument of this thesis is that the act of democratizing programmatic ...
    • Leave any noise at the signal : participation art online 

      Frid-Jimenez, Amber (Massachusetts Institute of Technology, 2007)
      Online participatory media holds the promise of activating otherwise passive audiences by providing spaces that encourage creative collaboration among diverse participants. The thesis traces the history of participation ...
    • Lens x block : World as construction kit 

      Silver, Jay (Jay Saul) (Massachusetts Institute of Technology, 2014)
      Purpose and meaning of the physical world can be re-assigned and re-made by individuals as they go rather than being pre-fixed by people who came before them. But this mindset is more rare than it should be if we want an ...
    • Lensing Machines : representing perspective in machine learning 

      Dinakar, Karthik (Massachusetts Institute of Technology, 2017)
      Generative models are venerated as full probabilistic models that randomly generate observable data given a set of latent variables that cannot be directly observed. They can be used to simulate values for variables in the ...
    • Leveraging learning through technological fluency 

      Cavallo, David Paul (Massachusetts Institute of Technology, 1996)
    • Liberated pixels : alternative narratives for lighting future cities 

      Seitinger, Susanne, 1978- (Massachusetts Institute of Technology, 2010)
      Lighting and illuminated displays shape our relations to urban environments and to one another at night and increasingly during the day by transforming what Kevin Lynch referred to as the "image of the city" (1964). Today, ...
    • Library-based image coding using vector quantization of the prediction space 

      Vasconcelos, Nuno Miguel Borges de Pinho Cruz de (Massachusetts Institute of Technology, 1993)
    • Life patterns : structure from wearable sensors 

      Clarkson, Brian Patrick, 1975- (Massachusetts Institute of Technology, 2003)
      In this thesis I develop and evaluate computational methods for extracting life's patterns from wearable sensor data. Life patterns are the reoccurring events in daily behavior, such as those induced by the regular cycle ...
    • LineFORM: designing interactions with actuated curve interfaces 

      Nakagaki, Ken (Massachusetts Institute of Technology, 2016)
      A line is a form that is primitive yet versatile. With its transformation capability, the line can transform into curves, surfaces and solid shapes. As a familiar form factor we encounter in everyday life in the shape of ...
    • The linguistic exploration of children : playing with language through computer programming 

      Vaikakul, Savalai, 1976- (Massachusetts Institute of Technology, 1999)
      Children's intuitions about the grammar of their language are resources which children can use to leverage understanding of formal grammatical concepts. In this thesis, I demonstrate how the Logo programming environment ...
    • ListenIN : ambient auditory awareness are remote places 

      Vallejo Rosas, Gerardo Macario, 1977- (Massachusetts Institute of Technology, 2003)
    • Live interactive music performance through the Internet 

      Tang, Charles Wei-Ting (Massachusetts Institute of Technology, 1996)
    • Llifelog : discovering and evaluating research projects through peer-to-peer exchange 

      Bian, Li, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2012)
      Llifelog is a web platform for discovering, evaluating, and exchanging research projects among students and researchers from both academia and industry. The goal of Llifelog is foster a community of critique among students ...
    • Local multiagent control in large factored planning Problems 

      Robbel, Philipp (Massachusetts Institute of Technology, 2016)
      Many problems of economic and societal interest in today's world involve tasks that are inherently distributed in nature. Whether it be the efficient control of robotic warehouses or delivery drones, distributed computing ...
    • Location linked information 

      Mankins, Matthew William David, 1975- (Massachusetts Institute of Technology, 2003)
      This work builds an infrastructure called Location Linked Information that offers a means to associate digital information with public, physical places. This connection creates a hybrid virtual/physical space, called glean ...
    • Loco-Radio : designing high-density augmented reality audio browsers 

      Li, Wu-Hsi (Massachusetts Institute of Technology, 2014)
      In this dissertation research, we explore ways of using audio on AR applications, as it is especially suitable for mobile users when their eyes and hands are not necessarily available and they have limited attention capacity. ...