Now showing items 287-306 of 1080

    • E-broidery : an infrastructure for washable computing 

      Post, E. Rehmi, 1966- (Massachusetts Institute of Technology, 1999)
      Wash-and-wear multilayer electronic circuitry can be constructed on fabric substrates, using conductive textiles and suitably packaged components. Fabrics are perhaps the first composite materials engineered by humanity; ...
    • An ecology of the net : message morphology and evolution in NetNews 

      Best, Michael Lloyd (Massachusetts Institute of Technology, 1996)
    • Edgelit holography : extending size and color 

      Nesbitt, Ryder Sean, 1966- (Massachusetts Institute of Technology, 1999)
      This thesis provides details of research undertaken to determine practical methods of increasing the size and color capabilities of the edgelit hologram. Primary emphasis lies in the application of the edgelit hologram for ...
    • Effects of a powered ankle prosthesis on shock absorption and residual limb/socket interface pressure 

      Hill, David Allen, Ph. D. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2012)
      Lower-extremity amputees face potentially serious post-operative complications, including increased risk of further amputations, excessive stress on both limbs, and discomfort at the stump/socket interface. State of the ...
    • Efficient collision detection for real-time simulated environments 

      Dworkin, Paul Jay (Massachusetts Institute of Technology, 1994)
    • Efficient secure computation enabled by blockchain technology 

      Zyskind, Guy (Massachusetts Institute of Technology, 2016)
      For several decades, secure multiparty computation has been the topic of extensive research, as it enables computing any functionality in a privacy-preserving manner, while ensuring correctness of the outputs. In recent ...
    • EGGG : The extensible graphical game generator 

      Orwant, Jon (Massachusetts Institute of Technology, 2000)
      An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the ...
    • Electric field imaging 

      Smith, Joshua Reynolds (Massachusetts Institute of Technology, 1999)
      The physical user interface is an increasingly significant factor limiting the effectiveness of our interactions with and through technology. This thesis introduces Electric Field Imaging, a new physical channel and inference ...
    • Electronic digital materials 

      Langford, William Kai (Massachusetts Institute of Technology, 2014)
      Digital materials are constructions assembled from a small number of types of discrete building blocks; they represent a new way of building functional, multi-material, three-dimensional structures. In this thesis, I focus ...
    • Eliciting and detecting affect in covert and ethically sensitive situations 

      Davis, Philip Charles (Massachusetts Institute of Technology, 2005)
      There is growing interest in creating systems that can sense the affective state of a user for a variety of applications. As a result, a large number of studies have been conducted with the goals of eliciting specific ...
    • Eloquent scenery--a study of peripheral visual communication 

      Mollitor, Robert Charles (Massachusetts Institute of Technology, 1993)
    • Embedded networks : pervasive, low-power, wireless connectivity 

      Poor, Robert Dunbar (Massachusetts Institute of Technology, 2001)
    • Embedded systems for computational garment design 

      Galbraith, Megan Lee, 1979- (Massachusetts Institute of Technology, 2003)
      In an age where identity is increasingly fluid and multifaceted, the static clothing and unresponsive materials we wear are often an insufficient means of expression. Clothing designers want to create systems of clothing ...
    • Embodied emergence : distributed computing manipulatives 

      Bouchard, David, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2007)
      Distributed systems and the emergent properties that can arise out of simple localized interactions have fascinated scientists and artists alike for the last century. They challenge the notions of control and creativity, ...
    • Embodied language learning in virtual reality 

      Vázquez Machado, Christian David (Massachusetts Institute of Technology, 2018)
      Embodied theories of language propose that the way we communicate verbally is grounded in our body. Nevertheless, the way a second language is conventionally taught does not capitalize on embodied modalities. The tracking ...
    • Embodied object schemas for grounding language use 

      Hsiao, Kai-yuh, 1977- (Massachusetts Institute of Technology, 2007)
      This thesis presents the Object Schema Model (OSM) for grounded language interaction. Dynamic representations of objects are used as the central point of coordination between actions, sensations, planning, and language ...
    • Embodying virtual space to enhance the understanding of information 

      Strausfeld, Lisa Susan (Massachusetts Institute of Technology, 1995)
    • Emergent design and image processing : a case study 

      DeVaul, Richard W. (Richard Wayne), 1971- (Massachusetts Institute of Technology, 1999)
      The digital revolution which has changed so many other aspects of modem life has yet to profoundly affect the working process of visual artists and designers. High-quality digital design tools exist, but they provide the ...
    • The Emonator : a novel musical interface 

      Overholt, Daniel James, 1974- (Massachusetts Institute of Technology, 2000)
      This thesis will discuss the technical and artistic design of the Emonator', a novel interactive musical interface which responds to gestural input with realtime aural and visual feedback. A user interacts with the Emonator ...
    • Emotive Materials : towards a shared language of the meaning of materials 

      Datta, Bianca C (Massachusetts Institute of Technology, 2016)
      Due to advances in design generation and digital fabrication, novice designers are able to access more and more tools to bring their visions to life. As materials begin to evolve and change shape, having a set of rules ...