Now showing items 448-467 of 1080

    • i-Seek : an intelligent system for eliciting and explaining knowledge 

      Kumar, Ashwani, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2005)
      We propose i-Seek, an Intelligent System for Eliciting and Explaining Knowledge that leverages the OpenMind [1] Commonsense knowledge base in conjunction with domain- specific knowledge in Personal Finance, Technical Help, ...
    • I-Views : a storymaking community of, by and for the audience 

      Pan, Pengkai, 1972- (Massachusetts Institute of Technology, 1999)
      This thesis presents I-Views, a system that permits individuals to use published, communally owned media clips to author narratives by assembling clips, and to build communities of similar interests based on comparing these ...
    • The I/O bulb and the luminous room 

      Underkoffler, John Stephen (Massachusetts Institute of Technology, 1999)
      We introduce a new device called the I/O Bulb, an evolution of the common lightbulb capable of emitting structured light and performing simultaneous optical capture. This basic notion is extended to suggest an architecture ...
    • IceBreakware : designing wearable technologies for spatial awareness and social interactions 

      Golan, Amos, S. M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2018)
      We live in an era of constant connectedness; we carry a smartphone in our pocket, headsets on our ears and enjoy limitless and regular access to almost any content we wish. However, the use of the personal computing devices ...
    • icon : an exploration into learning across distances with a wearable device 

      Dand, Dhairya (Massachusetts Institute of Technology, 2014)
      There are 7 billion people on this planet. Each one of us is a learner and a teacher. Collectively we hold the entire of humanity's knowledge and boundless compassion. We enrich our lives every single day by unknowingly ...
    • The Idea Melting Pot (IMP) : an openly-editable web-based community learning resource for builders 

      Nichols, Laura E (Massachusetts Institute of Technology, 2007)
      This thesis discusses the development, use, and potential future for an openly-editable web-based community learning resource for builders. The idea for a resource such as this and how it might be structured stems from ...
    • Identity construction environments : the design of computational tools for exploring a sense of self and moral values 

      Umaschi Bers, Marina (Massachusetts Institute of Technology, 2001)
      We live in a society where concepts of self, community and what is right and wrong are constantly changing. This makes it particularly challenging for young people to construct a sense of self and to identify and develop ...
    • The illuminated design environment : a 3-D tangible interface for landscape analysis 

      Fielding-Piper, Benjamin Tarquinn, 1976- (Massachusetts Institute of Technology, 2002)
      This thesis outlines the reasons for the visual emphasis in current computer aided design interfaces. It describes the potential advantages of computer interfaces that allow a greater degree of physical interaction and it ...
    • (Im)possible baby : how to stimulate discussions about possibilities of two-mum and two-dad children 

      Hasegawa, Ai (Massachusetts Institute of Technology, 2016)
      (lm)possible Baby is a speculative design project which aims to stimulate discussions about the social, cultural and ethical implications of emerging biotechnologies that could enable same-sex couples to have their own, ...
    • Imaginative play with blended reality characters 

      Robert, David Yann (Massachusetts Institute of Technology, 2011)
      The idea and formative design of a blended reality character, a new class of character able to maintain visual and kinetic continuity between the fully physical and fully virtual; the technical underpinnings of its unique ...
    • Imaging through scattering 

      Satat, Guy (Massachusetts Institute of Technology, 2015)
      In this thesis we demonstrate novel methods to overcome optical scattering in order to resolve information about hidden scenes, in particular for biomedical applications. Imaging through scattering media has long been a ...
    • Imitation and social learning for synthetic characters 

      Buchsbaum, Daphna, 1979- (Massachusetts Institute of Technology, 2004)
      We want to build animated characters and robots capable of rich social interactions with humans and each other, and who are able to learn by observing those around them. An increasing amount of evidence suggests that, in ...
    • IMMERSION : a platform for visualization and temporal analysis of email data 

      Jagdish, Deepak (Massachusetts Institute of Technology, 2014)
      Visual narratives of our lives enable us to reflect upon our past relationships, collaborations and significant life events. Additionally, they can also serve as digital archives, thus making it possible for others to ...
    • Immersive scuba diving simulator using virtual reality 

      Jain, Dhruv, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2016)
      We present Amphibian, a simulator to experience scuba diving virtually in a terrestrial setting. Amphibian is novel because it simulates a wider variety of sensations experienced underwater compared with to existing diving ...
    • The impact of computer interfaces on multi-objective negotiation problems 

      Hadhrawi, Mohammad K (Massachusetts Institute of Technology, 2016)
      Planning a city is a complex task that requires collaboration between multiple stakeholders who have different and often conflicting goals and objectives. Researchers have studied the role of technology in group collaboration ...
    • The impact of haptic guidance on musical motor learning 

      Grindlay, Graham Charles (Massachusetts Institute of Technology, 2007)
      Skilled musical performance provides one of the best demonstrations of the upper limits of the human motor system's capabilities. It is therefore not surprising that learning to play an instrument is a long and difficult ...
    • The impact of networked display devices on awareness and adoption of an online knowledge sharing system 

      Rosenblatt, Michael, 1977- (Massachusetts Institute of Technology, 2003)
      Invention is largely information driven. Everyone in a community of inventors is an aggregator of information relevant to invention. Sharing some of this information across a community of inventors will result in greater ...
    • The impact of social robots on young patients' socio-emotional wellbeing in a pediatric inpatient care context 

      Jeong, Sooyeon (Massachusetts Institute of Technology, 2017)
      In this thesis, I explore how interactive technologies can positively impact human wellness and flourishing. I investigate this in the context of pediatric inpatient care. Children and their parents may undergo challenging ...
    • Impression formation in the information age : a study and design for online dating 

      Frost, Jeana (Jeana H.), 1973- (Massachusetts Institute of Technology, 2005)
      43% of American adults are single and many are looking for new social and romantic connections. At the same time, the Internet offers services to both research and contact other individuals. As a result, proactive computer ...
    • IMPROMPTU : audio applications for mobile IP 

      Lee, Kwan Hong, 1977- (Massachusetts Institute of Technology, 2001)
      IMPROMPTU is an Internet Protocol (IP) based audio platform for mobile communications and networked audio applications. IMPROMPTU supports multiple audio applications on a mobile device communicating over the IP network. ...