Now showing items 788-807 of 1080

    • Quadrasense : immersive UAV-based cross-reality environmental sensor networks 

      Ramasubramanian, Vasant (Massachusetts Institute of Technology, 2015)
      Quadrasense explores futuristic applications in environmental sensing by integrating ideas of cross-reality with semi-autonomous sensor-aware vehicles. The cross-reality principals of telepresence, augmented reality, and ...
    • A quantitative, parametric model of musical tension 

      Farbood, Morwaread Mary (Massachusetts Institute of Technology, 2006)
      This thesis presents a quantitative, parametric model for describing musical tension. While the phenomenon of tension is evident to listeners, it is difficult to formalize due to its subjective and multi-dimensional nature. ...
    • Quickies : intelligent sticky notes 

      Mistry, Pranav (Pranav K.) (Massachusetts Institute of Technology, 2008)
      This thesis introduces 'Quickies', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. Sticky notes help us manage our to-do lists, tag our objects ...
    • Raconteur : intelligent assistance for conversational storytelling with media libraries 

      Chi, Pei-Yu, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2010)
      People who are not professional storytellers sometimes have difficulty putting together a coherent and engaging story, even when it is about their own experiences. However, consider putting the same person in a conversation ...
    • RadioActive : enabling large-scale asynchronous audio discussions on mobile devices 

      Zinman, Aaron (Massachusetts Institute of Technology, 2006)
      Current mobile technology works well to connect individuals together at any time or place. However, general focus on one-to-one conversations has overlooked the potential of always-on group and community links. I hypothesize ...
    • <random> search 

      Bdeir, Ayah (Massachusetts Institute of Technology, 2006)
      In the past three decades, especially in the aftermath of September 11th, significant effort has been focused on developing technologies for aviation security. Security inspectors have considerable latitude to wave passengers ...
    • Rapid design and simulation of functional digital materials 

      Ghassaei, Amanda Paige (Massachusetts Institute of Technology, 2016)
      Digital fabrication aims to bring the programmability of the digital world into the physical world and has the potential to radically transform the way we make things. We are are developing a novel digital fabrication ...
    • Rapid development, real-world deployment, and evaluation of projected augmented reality applications 

      Linder, Natan (Massachusetts Institute of Technology, 2017)
      Current interactive projected augmented reality systems are not designed to support rapid development and deployment of applications beyond the confines of research labs. I developed a series of self-contained interactive ...
    • Rapid prototyping of green composites 

      Peek, Nadya (Nadya Meile) (Massachusetts Institute of Technology, 2010)
      Rapid prototyping employs digital fabrication techniques to quickly manufacture parts. However, the available materials are not yet suitable for making strong, large or durable objects. Composites are materials which are ...
    • RattleSnake : stochastic folding for chain programmable matter 

      Lobovsky, Maxim B (Massachusetts Institute of Technology, 2011)
      The vision of programmable matter is to create a blob of material that can transform itself into an arbitrary form. One promising approach for achieving programmable matter is to construct a chain of identical nodes that ...
    • REACH : the local social favor exchange : a proximal messaging system 

      Kizelshteyn, Boris G. (Boris Grigory) (Massachusetts Institute of Technology, 2012)
      We define proximal messaging as that category of information transaction that takes into account the physical, social and temporal proximity between the sender and recipient as it relates to the content of the message. We ...
    • ReachMedia : on-the-move interaction with everyday objects 

      Feldman, Assaf (Massachusetts Institute of Technology, 2005)
      Mobile and wearable interfaces try to integrate digital information into our everyday experiences but usually require more attention than is appropriate and often fail to do so in a natural and socially acceptable way. In ...
    • Reading between the (party) lines : how political news is seen and shared 

      Chou, Sophie Beiying (Massachusetts Institute of Technology, 2016)
      This thesis uses mixed methods and datasets to explore how political news is perceived and shared within and across party lines in the context of the 2016 US presidential elections. We begin by examining the impact of ...
    • Real-time 3-d localization using radar and passive surface acoustic wave transponders 

      LaPenta, Jason Michael (Massachusetts Institute of Technology, 2007)
      This thesis covers ongoing work into the design, fabrication, implementation, and characterization of novel passive transponders that allow range measurements at short range and at high update rates. Multiple RADAR measurement ...
    • Real-time programming and the big ideas of computational literacy 

      Hancock, Christopher Michael, 1961- (Massachusetts Institute of Technology, 2003)
      Though notoriously difficult, real-time programming offers children a rich new set of applications, and the opportunity to engage bodily knowledge and experience more centrally in intellectual enterprises. Moreover, the ...
    • Real-time structured video decoding and display 

      Granger, Brett Dawson (Massachusetts Institute of Technology, 1995)
    • The reality editor : an open and universal tool for understanding and controlling the physical world 

      Heun, Valentin Markus Josef (Massachusetts Institute of Technology, 2017)
      In a future where every physical object has the ability to compute and connect with other physical things, we have to rethink our present user interfaces and interaction metaphors. The desktop metaphor used in personal ...
    • Reality hedging : social system approach for understanding economic and financial dynamics 

      Pan, Wei, Ph. D. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2015)
      This dissertation's main contribution is a new methodology, Reality Hedging, which is to use big-data driven approaches and tools from Computational Social Science for understanding, monitoring and designing economic and ...
    • Recast : an interactive platform for personal media curation and distribution 

      Sawada, Dan (Massachusetts Institute of Technology, 2014)
      This thesis focuses on the design and implementation of Recast, which is an interactive media system that enables users to dynamically aggregate, curate, reconstruct, and distribute visual stories of real-world events, ...
    • Receptive Skins : towards a somatosensitive architecture 

      Kapelonis, Chrisoula (Massachusetts Institute of Technology, 2018)
      In architecture, the building skin is the primary interface for mediating the environment of the external with the internal. But today, this mediation is mechanical, deterministic, and static-often seeing the human as a ...