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dc.contributor.advisorHal Abelson.en_US
dc.contributor.authorBhagi, Anshulen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2013-02-14T15:16:09Z
dc.date.available2013-02-14T15:16:09Z
dc.date.copyright2012en_US
dc.date.issued2012en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/76907
dc.descriptionThesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 94).en_US
dc.description.abstractAppInventor is an educational learning tool provided by MIT that allows users to build Android apps without any knowledge of programming. As AppInventor gains popularity amongst educators and students around the world, it will become increasingly important to ensure that the tool offers its users the breadth and depth of app-development functionality they desire. In anticipation of AppInventor's expanding role and influence in educational institutions worldwide (middle schools and high-schools, primarily), this thesis focuses on the age group of 3rd to 12th grade students, and on the topic that is of greatest interest to them: gaming, animation, and graphics. The aim of this thesis is to identify AppInventor's existing capabilities and limitations with respect to game development, and to implement ideas (both pedagogical and technological in nature) that will improve the diversity, complexity, aesthetic appeal, and performance of games that can be built using AppInventor. The author of this thesis believes that if AppInventor's game development capabilities can be augmented, the adoption rate of the tool and its popularity amongst school students will be impacted very positively. In this thesis, the author describes his personal experiences teaching AppInventor game development in India and USA, as well as the limitations (in teaching methodology and in AppInventor's feature set) that he identified through this experience. The author's primary contributions are the development of a hands-on curriculum for a 40-hour AppInventor Game Development course, and the implementation of several new features and components for AppInventor. The author will be traveling to China and India in Summer 2012 to test to what extent his creative curriculum and novel AppInventor modifications facilitate the development of games using AppInventor.en_US
dc.description.statementofresponsibilityby Anshul Bhagi.en_US
dc.format.extent94 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleAndroid game development with AppInventoren_US
dc.typeThesisen_US
dc.description.degreeM.Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc824133766en_US


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