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dc.contributor.advisorDeb Roy and Jeff Orkin.en_US
dc.contributor.authorSmith, Tynan Sen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2013-02-14T15:36:45Z
dc.date.available2013-02-14T15:36:45Z
dc.date.copyright2011en_US
dc.date.issued2011en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/76999
dc.descriptionThesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 121-126).en_US
dc.description.abstractA content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using logs of human-played games as the dataset. This new approach to AI brings its own challenges, particularly the need to annotate the datasets used. This thesis explores annotating the behavior in human-played games automatically, namely: how can we generate a list of events, with examples, describing the behavior in thousands of games. First dialogue is clustered semantically to simplify the game logs. Next, sequential pattern mining is used to find action-dialogue sequences that correspond to higher-level events. Finally, these sequences are grouped according to their event. The system can not yet replace human annotation, but the results are promising and can already help to significantly reduce the amount of human effort needed.en_US
dc.description.statementofresponsibilityby Tynan S. Smith.en_US
dc.format.extent126 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleUnsupervised discovery of human behavior and dialogue patterns in data from an online gameen_US
dc.typeThesisen_US
dc.description.degreeM.Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc825558108en_US


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