Now showing items 62-81 of 280

    • Data visualization in the first person 

      DeCamp, Philip (Philip James) (Massachusetts Institute of Technology, 2013)
      This dissertation will examine what a first person viewpoint means in the context of data visualization and how it can be used for navigating and presenting large datasets. Recent years have seen rapid growth in Big Data ...
    • Design and applications of inkjet-printed flexible sensate surfaces 

      Gong, Nan-Wei (Massachusetts Institute of Technology, 2013)
      We live in a world where everyday artifacts begin to be designed and augmented as media interfaces. New technologies based on this mission enable us to more easily sense, interact, and communicate with objects. However, ...
    • Design and evaluation of a biomimetic agonist-antagonist active knee prosthesis 

      Martinez Villalpando, Ernesto Carlos (Massachusetts Institute of Technology, 2012)
      The loss of a limb is extremely debilitating. Unfortunately, today's assistive technologies are still far from providing fully functional artificial limb replacements. Although lower extremity prostheses are currently ...
    • Design for very large-scale conversations 

      Sack, Warren (Massachusetts Institute of Technology, 2000)
      On the Internet there are now very large-scale conversations (VLSCs) in which hundreds, even thousands, of people exchange messages across international borders in daily, many-to-many communications. It is my thesis that ...
    • Design of currency, markets, and economy for knowledge 

      Shen, Dawei (Massachusetts Institute of Technology, 2012)
      Information markets benefit the communities they serve by facilitating electronic distributed exchange of information. Further benefits include enhancing knowledge sharing, innovation, and productivity. This research ...
    • Designing complementary communication systems 

      Harry, Drew (Massachusetts Institute of Technology, 2012)
      We have long assumed that being face to face is the best environment for social interaction. But is "being there" the best we can aspire to? One common approach to improving face-to-face contexts is to add new communication ...
    • Designing for long-term human-robot interaction and application to weight loss 

      Kidd, Cory David, 1977- (Massachusetts Institute of Technology, 2008)
      Human-robot interaction is now well enough understood to allow us to build useful systems that can function outside of the laboratory. This thesis defines sociable robot system in the context of long-term interaction, ...
    • Designing for remixing : supporting an Online community of amateur creators 

      Monroy-Hernández, Andrés (Massachusetts Institute of Technology, 2012)
      This work describes a framework for the design and study of an online community of amateur creators. I focus on remixing as the lens to understand the contexts and processes of creative expression as it is fostered within ...
    • Development of extracellular electrophysiology methods for scalable neural recording 

      Bernstein, Jacob (Jacob Gold) (Massachusetts Institute of Technology, 2016)
      In order to map the dynamics of neural circuits in mammalian brains, there is a need for tools that can record activity over large volumes of tissue and correctly attribute the recorded signals to the individual neurons ...
    • Diffusion of ideas, practices, and artifacts : network effects on collective outcomes 

      Barahona, Juan Carlos (Barahona-Martinez) (Massachusetts Institute of Technology, 2007)
      Important ideas, practices and artifacts often fail to reach their target population efficiently or fail to reach altogether. Surprisingly, most projects aimed to bring technology to underserved communities of the world ...
    • Digital cellular solids : reconfigurable composite materials 

      Cheung, Kenneth Chun-Wai (Massachusetts Institute of Technology, 2012)
      Digital materials are comprised of a small number of types of discrete physical building blocks, which assemble to form constructions that meet the versatility and scalability of digital computation and communication ...
    • Digital digits : designing assistive finger augmentation devices 

      Shilkrot, Roy (Massachusetts Institute of Technology, 2015)
      Wearable computers are becoming a widespread reality. Driven by a quest for sensorial ultrability (ultra-ability) and control of our environment and bodies, we search for ever more intimate solutions to increase our innate ...
    • Digital Synesthesia : using mobile technology and sensory substitution to interact with our world 

      Alfaro Bernate, Santiago Eloy (Massachusetts Institute of Technology, 2015)
      Digital Synesthesia is the concept of using sensors and mobile technology to create a user experience that mimics the way people use their senses and enables the perception of information that is outside of our sensory ...
    • Discriminative, generative, and imitative learning 

      Jebara, Tony (Tony S.), 1974- (Massachusetts Institute of Technology, 2002)
      I propose a common framework that combines three different paradigms in machine learning: generative, discriminative and imitative learning. A generative probabilistic distribution is a principled way to model many machine ...
    • Distributed-in/ distributed-out sensor networks : a new framework to analyze distributed phenomena 

      Christakos, Constantine Kleomenis, 1974- (Massachusetts Institute of Technology, 2006)
      With a new way of thinking about organizing sensor networks, we demonstrate that we can more easily deploy and program these networks to solve a variety of different problems. We describe sensor networks that can analyze ...
    • Do-it-yourself devices : personal fabrication of custom electronic products 

      Mellis, David Adley (Massachusetts Institute of Technology, 2015)
      Many domains of DIY (do-it-yourself) activity, like knitting and woodworking, offer two kinds of value: the making process itself and using the resulting products in one's life. With electronics, the sophistication of ...
    • Dual reality : an emerging medium 

      Lifton, Joshua Harlan, 1976- (Massachusetts Institute of Technology, 2007)
      The commoditization of low-power radios, a rich set of sensors, longer-lasting batteries, and feature-rich microcontrollers has prompted significant research efforts to imbue physical environments with the responsiveness ...
    • Dynamic drawing : broadening practice and participation in procedural art 

      Jacobs, Jennifer (Jennifer Mary) (Massachusetts Institute of Technology, 2017)
      Computation is a powerful medium for art creation. Procedural art, or artwork defined by a computationally represented system of rules, relationships, and behaviors, enables creation of works that are flexible, adaptable, ...
    • Dynamic physical affordances for shape-changing and deformable user interfaces 

      Follmer, Sean (Sean Weston) (Massachusetts Institute of Technology, 2015)
      The world is filled with tools and devices designed to fit specific needs and goals, and their physical form plays an important role in helping users understand their use. These physical affordances provide products and ...
    • EGGG : The extensible graphical game generator 

      Orwant, Jon (Massachusetts Institute of Technology, 2000)
      An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the ...