Now showing items 304-314 of 314

    • Vision-assisted modeling for model-based video representations 

      Becker, Shawn C. (Shawn Carter) (Massachusetts Institute of Technology, 1997)
    • Visual classification of co-verbal gestures for gesture understanding 

      Campbell, Lee Winston (Massachusetts Institute of Technology, 2001)
      A person's communicative intent can be better understood by either a human or a machine if the person's gestures are understood. This thesis project demonstrates an expansion of both the range of co-verbal gestures a machine ...
    • Visual recognition of multi-agent action 

      Intille, Stephen S. (Stephen Sean) (Massachusetts Institute of Technology, 1999)
      Developing computer vision sensing systems that work robustly in everyday environments will require that the systems can recognize structured interaction between people and objects in the world. This document presents a ...
    • Visual urban sensing : understanding cities through computer vision 

      Naik, Nikhil (Nikhil Deepak) (Massachusetts Institute of Technology, 2017)
      This thesis introduces computer vision algorithms that harness street-level imagery to conduct automated surveys of the built environment and populations at an unprecedented resolution and scale. We introduce new tools for ...
    • Vocal connection rethinking the voice as a medium for personal, interpersonal, and interspecies understanding 

      Kleinberger, Rébecca(Rébecca Henrietta Marie Franca) (Massachusetts Institute of Technology, 2020)
      Voices are ubiquitous and familiar, so much so that it is easy to forget how fundamentally important vocal signals really are to how we relate to others and to ourselves. Vocal experiences can take many forms (audible, ...
    • WaaZam! : supporting creative play at a distance in customized video environments 

      Hunter, Seth E (Massachusetts Institute of Technology, 2014)
      This thesis presents the design, implementation and evaluation of WaaZam, a telepresence system for families that supports social engagement through creative play in a unified video space. The goal of the project is to ...
    • WAVESworld, a testbed for constructing 3D semi-autonomous animated characters 

      Johnson, Michael Boyle (Massachusetts Institute of Technology, 1995)
    • Wearable computing and contextual awareness 

      Starner, Thad (Massachusetts Institute of Technology, 1999)
      Computer hardware continues to shrink in size and increase in capability. This trend has allowed the prevailing concept of a computer to evolve from the mainframe to the minicomputer to the desktop. Just as the physical ...
    • Who's got game (theory)? 

      Blankinship, Erik Jackson, 1974- (Massachusetts Institute of Technology, 2005)
      Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...
    • The world as a palette : painting with attributes of the environment 

      Ryokai, Kimiko, 1975- (Massachusetts Institute of Technology, 2005)
      To create everyday art monuments through which we express ourselves--whether in the form of a self-portrait or a life-story--is human nature. Our drive to do so is evident in the natural artistry of young children--representing ...
    • World music technology : culturally sensitive strategies for automatic music prediction 

      Sarkar, Mihir, Ph. D. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2012)
      Music has been shown to form an essential part of the human experience-every known society engages in music. However, as universal as it may be, music has evolved into a variety of genres, peculiar to particular cultures. ...