Hyperaudience : designing performance systems for audience inclusion
Author(s)
Van Troyer, Akito
DownloadFull printable version (33.45Mb)
Alternative title
Designing performance systems for audience inclusion
Other Contributors
Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.
Advisor
Tod Machoverf.
Terms of use
Metadata
Show full item recordAbstract
We define the concept of the Hyperaudience and a unique approach towards designing real-time interactive performance systems: the design of these systems encourages audience participation and augments the experience of audience members through interconnected networks. In doing so, it embraces concepts found in ubiquitous computing, affective computing, interactive arts, music, theatrical tradition, and pervasive gaming. In addition, five new systems are demonstrated to develop a framework for thinking about audience participation and orchestrating social co-presence in and beyond the performance space. Finally, the principles and challenges that shaped the design of these five systems are defined by measuring, comparing, and evaluating their expressiveness and communicability.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012. Cataloged from PDF version of thesis. Includes bibliographical references (p. 154-168).
Date issued
2012Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)Publisher
Massachusetts Institute of Technology
Keywords
Architecture. Program in Media Arts and Sciences.