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dc.contributor.authorFernández-Vara, Clara
dc.date.accessioned2013-05-14T17:58:41Z
dc.date.available2013-05-14T17:58:41Z
dc.date.issued2013-05-14
dc.identifier.urihttp://hdl.handle.net/1721.1/78890
dc.description.abstractEvents involving electronic literature, such as public readings or exhibits, constitute a type of performance. These are the lessons learned from two different types of events, an exhibit featuring adaptations of literary works into digital games, and a series of public readings of interactive fiction. The performative aspects of electronic literature affect the design of the event, and must be taken into account in order to create a successful and engaging experience for the attendants. (Prepared after the presentation of the same title at the Electronic Literature Organization Conference, Morgantown, West Virginia, June 20-23, 2012)en_US
dc.language.isoen_USen_US
dc.relation.ispartofseriesTROPE;13-01
dc.rightsAttribution-ShareAlike 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/us/en
dc.titleElectronic Literature for All: Performance in Exhibits and Public Readingsen_US
dc.typeTechnical Reporten_US


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