WBSDF for simulating wave effects of light and audio
Author(s)Cuypers, Tom; Oh, Se Baek; Haber, Tom; Bekaert, Philippe; Raskar, Ramesh
MetadataShow full item record
Diffraction is a common phenomenon in nature when dealing with small scale occluders. It can be observed on biological surfaces, such as feathers and butterfly wings, and man-made objects like rainbow holograms. In acoustics, the effect of diffraction is even more significant due to the much longer wavelength of sound waves. In order to simulate effects such as interference and diffraction within a ray-based framework, the phase of light or sound waves needs to be integrated.
DepartmentMassachusetts Institute of Technology. Department of Mechanical Engineering; Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Proceedings of the ACM SIGGRAPH 2010 Posters (SIGGRAPH '10)
Association for Computing Machinery (ACM)
Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, and Ramesh Raskar. 2010. WBSDF for simulating wave effects of light and audio. In ACM SIGGRAPH 2010 Posters (SIGGRAPH '10). ACM, New York, NY, USA, , Article 134 , 1 pages.
Author's final manuscript