| dc.contributor.advisor | Clara Fernández-Vara and Philip Tan. | en_US |
| dc.contributor.author | Hinchen, Naomi A | en_US |
| dc.contributor.other | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. | en_US |
| dc.date.accessioned | 2014-03-06T15:38:54Z | |
| dc.date.available | 2014-03-06T15:38:54Z | |
| dc.date.copyright | 2012 | en_US |
| dc.date.issued | 2012 | en_US |
| dc.identifier.uri | http://hdl.handle.net/1721.1/85394 | |
| dc.description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2012. | en_US |
| dc.description | Cataloged from PDF version of thesis. | en_US |
| dc.description | Includes bibliographical references (page 25). | en_US |
| dc.description.abstract | An ongoing problem in game design is how to create story-based games that allow the player to have a variety of experiences if the game is played more than once, preferably without burdening the designer with a prohibitive workload. In this project, I approach the problem of creating a game with a mutable narrative from an AI perspective, designing a system called CharacterSimulator that generates a population of non-player characters (NPCs) with which the player will interact and assigns the NPCs a set of goals to carry out. Varying the set of NPCs and their objectives will create a different narrative experience for the player when the game is replayed. Although the NPC behaviors were originally modeled on Braitenberg vehicles, I have largely moved away from that model in the final version, focusing more on assigning NPCs goals that result in narratively interesting interactions. | en_US |
| dc.description.statementofresponsibility | by Naomi A. Hinchen. | en_US |
| dc.format.extent | 81 pages | en_US |
| dc.language.iso | eng | en_US |
| dc.publisher | Massachusetts Institute of Technology | en_US |
| dc.relation.requires | CD-ROM contains files in .as format. "Attached with each submitted copy of the thesis is a CD-ROM including all source code for the finished game demo and a runnable build. To play the build, open the file Frame.html in the "Final build" folder."--Page 26. | en_US |
| dc.rights | M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. | en_US |
| dc.rights.uri | http://dspace.mit.edu/handle/1721.1/7582 | en_US |
| dc.subject | Electrical Engineering and Computer Science. | en_US |
| dc.title | Generating narrative through intelligent agents in digital games | en_US |
| dc.type | Thesis | en_US |
| dc.description.degree | M. Eng. | en_US |
| dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | |
| dc.identifier.oclc | 870304718 | en_US |