Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game
Author(s)
LaVan, Michaela (Michaela S.)
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Other Contributors
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Eric Klopfer.
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Metadata
Show full item recordAbstract
Digital games have proven to be powerful learning tools, and may hold the key to closing the STEM (Science, Technology, Engineering, and Mathematics) achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning interactions. However, few models of effective multiplayer mechanics exist for educational games. This paper outlines a scheme for developing synchronous multiplayer tasks for a Flash-based massively multiplayer online game (MMO), and discusses design considerations for creating meaningful multiplayer interactions. The results were applied to the design and implementation of multiplayer quest prototypes for the Radix Endeavor, an educational MMO.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. Cataloged from PDF version of thesis. Includes bibliographical references (pages 52-53).
Date issued
2013Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.