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Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game

Author(s)
LaVan, Michaela (Michaela S.)
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Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Advisor
Eric Klopfer.
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M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582
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Abstract
Digital games have proven to be powerful learning tools, and may hold the key to closing the STEM (Science, Technology, Engineering, and Mathematics) achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning interactions. However, few models of effective multiplayer mechanics exist for educational games. This paper outlines a scheme for developing synchronous multiplayer tasks for a Flash-based massively multiplayer online game (MMO), and discusses design considerations for creating meaningful multiplayer interactions. The results were applied to the design and implementation of multiplayer quest prototypes for the Radix Endeavor, an educational MMO.
Description
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.
 
Cataloged from PDF version of thesis.
 
Includes bibliographical references (pages 52-53).
 
Date issued
2013
URI
http://hdl.handle.net/1721.1/85438
Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Publisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.

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