dc.contributor.author | Durand, Frédo | en_US |
dc.contributor.author | Cutler, Barbara | en_US |
dc.coverage.temporal | Fall 2003 | en_US |
dc.date.issued | 2003-12 | |
dc.identifier | 6.837-Fall2003 | |
dc.identifier | local: 6.837 | |
dc.identifier | local: IMSCP-MD5-f98b9020fb04d4d552bfec7a109e8240 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/86191 | |
dc.description.abstract | 6.837 offers an introduction to computer graphics hardware, algorithms, and software. Topics include: line generators, affine transformations, line and polygon clipping, splines, interactive techniques, perspective projection, solid modeling, hidden surface algorithms, lighting models, shading, and animation. Substantial programming experience is required. This course is worth 6 Engineering Design Points. | en_US |
dc.language | en-US | en_US |
dc.relation | | en_US |
dc.relation | | en_US |
dc.rights.uri | Usage Restrictions: This site (c) Massachusetts Institute of Technology 2014. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en_US |
dc.rights.uri | Usage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unported | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | en_US |
dc.subject | data structures; algorithms; presenting data visually; programming; computer graphics; computer graphics applications; ray tracing; ray casting; transformation; hierarchy | en_US |
dc.subject | data structures | en_US |
dc.subject | algorithms | en_US |
dc.subject | presenting data visually | en_US |
dc.subject | programming | en_US |
dc.subject | computer graphics | en_US |
dc.subject | computer graphics applications | en_US |
dc.subject | ray tracing | en_US |
dc.subject | ray casting | en_US |
dc.subject | transformation | en_US |
dc.subject | hierarchy | en_US |
dc.subject | illumination | en_US |
dc.subject | shading | en_US |
dc.subject | acceleration structures | en_US |
dc.subject | animation | en_US |
dc.subject | image-based rendering | en_US |
dc.subject | curves | en_US |
dc.subject | surfaces | en_US |
dc.subject | key frames | en_US |
dc.subject | perspective | en_US |
dc.subject | rasterization | en_US |
dc.subject | clipping | en_US |
dc.subject | visibility | en_US |
dc.subject | rendering | en_US |
dc.subject | radiosity | en_US |
dc.subject | colors | en_US |
dc.subject | altialiasing | en_US |
dc.subject | texture mapping | en_US |
dc.subject | procedural textures | en_US |
dc.subject | shadows | en_US |
dc.subject | graphics hardware | en_US |
dc.title | 6.837 Computer Graphics, Fall 2003 | en_US |
dc.title.alternative | Computer Graphics | en_US |