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dc.contributor.authorDurand, Frédoen_US
dc.contributor.authorCutler, Barbaraen_US
dc.coverage.temporalFall 2003en_US
dc.date.issued2003-12
dc.identifier6.837-Fall2003
dc.identifierlocal: 6.837
dc.identifierlocal: IMSCP-MD5-f98b9020fb04d4d552bfec7a109e8240
dc.identifier.urihttp://hdl.handle.net/1721.1/86191
dc.description.abstract6.837 offers an introduction to computer graphics hardware, algorithms, and software. Topics include: line generators, affine transformations, line and polygon clipping, splines, interactive techniques, perspective projection, solid modeling, hidden surface algorithms, lighting models, shading, and animation. Substantial programming experience is required. This course is worth 6 Engineering Design Points.en_US
dc.languageen-USen_US
dc.relationen_US
dc.relationen_US
dc.rights.uriUsage Restrictions: This site (c) Massachusetts Institute of Technology 2014. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en_US
dc.rights.uriUsage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unporteden_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/en_US
dc.subjectdata structures; algorithms; presenting data visually; programming; computer graphics; computer graphics applications; ray tracing; ray casting; transformation; hierarchyen_US
dc.subjectdata structuresen_US
dc.subjectalgorithmsen_US
dc.subjectpresenting data visuallyen_US
dc.subjectprogrammingen_US
dc.subjectcomputer graphicsen_US
dc.subjectcomputer graphics applicationsen_US
dc.subjectray tracingen_US
dc.subjectray castingen_US
dc.subjecttransformationen_US
dc.subjecthierarchyen_US
dc.subjectilluminationen_US
dc.subjectshadingen_US
dc.subjectacceleration structuresen_US
dc.subjectanimationen_US
dc.subjectimage-based renderingen_US
dc.subjectcurvesen_US
dc.subjectsurfacesen_US
dc.subjectkey framesen_US
dc.subjectperspectiveen_US
dc.subjectrasterizationen_US
dc.subjectclippingen_US
dc.subjectvisibilityen_US
dc.subjectrenderingen_US
dc.subjectradiosityen_US
dc.subjectcolorsen_US
dc.subjectaltialiasingen_US
dc.subjecttexture mappingen_US
dc.subjectprocedural texturesen_US
dc.subjectshadowsen_US
dc.subjectgraphics hardwareen_US
dc.title6.837 Computer Graphics, Fall 2003en_US
dc.title.alternativeComputer Graphicsen_US


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