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dc.contributor.advisorLeonard McMillan, Seth Teller and Steven Gortler.en_US
dc.contributor.authorBriceño Pulido, Héctor Manuel, 1974-en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2014-05-23T19:31:54Z
dc.date.available2014-05-23T19:31:54Z
dc.date.copyright2003en_US
dc.date.issued2003en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/87447
dc.descriptionThesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.en_US
dc.descriptionIncludes bibliographical references (leaves 136-139).en_US
dc.description.abstractAnimations of three-dimensional computer graphics are becoming an increasingly prevalent medium for communication. There are many sources of 3D animations including physical simulations, scientific visualizations, and classic key-frame animations generated by an artist. There are even computer vision systems available today that are capable of capturing 3D time-varying geometric models. In this research, we develop a new representation for an important class of 3D animations, specifically time-varying manifolds. We call this representation a "Geometry Video." At present, a viewer of a 3D animation must either have a similar simulation or animation infrastructure to the animation's producer, or the producer must create a video from a predefined set of viewpoints. Geometry videos provide the ability to encode and transmit a time-varying mesh in a generic, source-independent, and view-independent format. Geometry videos are created by constructing a global two-dimensional parametrization of a manifold over a rectangular domain. Time sequences of such parametrizations are particularly well-suited to compression using methods akin to video compression. This dissertation develops the techniques necessary to encode and compress arbitrary 3D manifold animations. A system is presented for converting animations into geometry videos as well as compressing and decompressing such representations. We also discusses the problems, design-parameters, and trade-offs associated with building such a system.en_US
dc.description.statementofresponsibilityby Héctor Manuel Briceño Pulido.en_US
dc.format.extent139 leavesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleGeometry videos : a new representation for 3D animationsen_US
dc.title.alternativeNew representation for 3D animationsen_US
dc.typeThesisen_US
dc.description.degreePh.D.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc54901936en_US


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