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dc.contributor.authorBattaglia, Peter W.
dc.contributor.authorHamrick, Jessica B.
dc.contributor.authorTenenbaum, Joshua B.
dc.date.accessioned2014-08-29T15:42:04Z
dc.date.available2014-08-29T15:42:04Z
dc.date.issued2013-11
dc.date.submitted2013-04
dc.identifier.issn0027-8424
dc.identifier.issn1091-6490
dc.identifier.urihttp://hdl.handle.net/1721.1/89115
dc.description.abstractIn a glance, we can perceive whether a stack of dishes will topple, a branch will support a child’s weight, a grocery bag is poorly packed and liable to tear or crush its contents, or a tool is firmly attached to a table or free to be lifted. Such rapid physical inferences are central to how people interact with the world and with each other, yet their computational underpinnings are poorly understood. We propose a model based on an “intuitive physics engine,” a cognitive mechanism similar to computer engines that simulate rich physics in video games and graphics, but that uses approximate, probabilistic simulations to make robust and fast inferences in complex natural scenes where crucial information is unobserved. This single model fits data from five distinct psychophysical tasks, captures several illusions and biases, and explains core aspects of human mental models and common-sense reasoning that are instrumental to how humans understand their everyday world.en_US
dc.description.sponsorshipNational Institutes of Health (U.S.) (5F32EY019228-02)en_US
dc.description.sponsorshipUnited States. Office of Naval Research (Grant N00014-09-0124)en_US
dc.description.sponsorshipUnited States. Office of Naval Research (Grant N00014-07-1-0937)en_US
dc.description.sponsorshipUnited States. Office of Naval Research (Grant 1015GNA126)en_US
dc.description.sponsorshipQUALCOMM Inc.en_US
dc.description.sponsorshipUnited States. Intelligence Advanced Research Projects Activity (Grant D10PC20023)en_US
dc.language.isoen_US
dc.publisherNational Academy of Sciences (U.S.)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1073/pnas.1306572110en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourcePNASen_US
dc.titleSimulation as an engine of physical scene understandingen_US
dc.typeArticleen_US
dc.identifier.citationBattaglia, P. W., J. B. Hamrick, and J. B. Tenenbaum. “Simulation as an Engine of Physical Scene Understanding.” Proceedings of the National Academy of Sciences 110, no. 45 (November 5, 2013): 18327–18332.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Brain and Cognitive Sciencesen_US
dc.contributor.mitauthorBattaglia, Peter W.en_US
dc.contributor.mitauthorHamrick, Jessica B.en_US
dc.contributor.mitauthorTenenbaum, Joshua B.en_US
dc.relation.journalProceedings of the National Academy of Sciencesen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsBattaglia, P. W.; Hamrick, J. B.; Tenenbaum, J. B.en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-1925-2035
dc.identifier.orcidhttps://orcid.org/0000-0002-9931-3685
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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