New Novel Machines: Nanowatt and World Clock
Author(s)
Montfort, Nick
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My Winchester’s Nightmare: A Novel Machine (1999) was developed to
bring the interactor’s input and the system’s output together into a
texture like that of novelistic prose. Almost fifteen years later,
after an electronic literature practice mainly related to poetry, I
have developed two new “novel machines.” Rather than being works of
interactive fiction, one (Nanowatt, 2013) is a collaborative
demoscene production (specifically, a single-loading VIC-20 demo)
and the other (World Clock, 2013) is a novel generator with
accompanying printed book. These two productions offer an
opportunity to discuss how my own and other highly computational
electronic literature relates to the novel. Nanowatt and World Clock
are non-interactive but use computation to manipulate language at
low levels. I discuss these aspects and other recent electronic
literature that engages the novel, considering to what extent novel-
like computational literature in general is becoming less
interactive and more fine- grained in its involvement with
language.
(Text of a presentation at the 2014 ELO Conference in Milwaukee. To
appear in Polish translation in ha!art, issue 48.)
Date issued
2014-12-19Series/Report no.
TROPE;14-01
Keywords
novel, electronic literature, interactivity, text generation
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