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Haptic simulation of naturally occuring textures and soil properties

Author(s)
Green, Donald F. (Donald Frederick), 1969-
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Advisor
J. Kenneth Salisbury, Jr.
Terms of use
M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582
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Abstract
Methods for developing realistic haptic (force feedback) simulations of soils and rocks are presented. Mathematical models of the dynamics of a virtual probe mechanically interacting with a virtual object are developed to provide the basis for analysis and simulation. The models then incorporate stochastic inputs in order to provide the haptic simulations with a more natural, less synthetic feel. The stochastic input parameters are derived by analyzing actual force data sensed while probing a subject media with the haptic display itself; in this case used as a force controlled manipulator. A method for sensing friction properties of rigid, textured surfaces and using the data collected to drive a realistic haptic texture simulation is presented. Static friction coefficients and surface height deviations a e sensed by directly stroking the surface under examination with a probe fitted on the end of a PHANToM haptic display device. Test surfaces range from pieces of sandpaper of varying coarseness to acetate. A simulation of the texture may then be rendered using the mechanical model of textured surface-probe interaction augmented by statistical variation of the friction properties of the surface. An algorithm is presented for adding texture properties to three-dimensional object models. The method is based on determining surface normals of the virtual object and assigning statistically varying friction properties and surface height deviations to area patches on the object's surface using the methods described above. Finally, a dynamic model of probe/soil interaction is used to render a haptic simulation of loose grained soils such as sand. Certain friction properties are again statistically varied in order to improve the realism of haptic display user's experience.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1998.
 
Includes bibliographical references (p. 69-71).
 
Date issued
1998
URI
http://hdl.handle.net/1721.1/9599
Department
Massachusetts Institute of Technology. Department of Mechanical Engineering
Publisher
Massachusetts Institute of Technology
Keywords
Mechanical Engineering

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