dc.contributor.advisor | T. L. Taylor. | en_US |
dc.contributor.author | Sell, Jesse (Jesse Colin) | en_US |
dc.contributor.other | Massachusetts Institute of Technology. Department of Comparative Media Studies. | en_US |
dc.date.accessioned | 2015-07-31T19:12:54Z | |
dc.date.available | 2015-07-31T19:12:54Z | |
dc.date.copyright | 2015 | en_US |
dc.date.issued | 2015 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/97996 | |
dc.description | Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015. | en_US |
dc.description | Cataloged from PDF version of thesis. | en_US |
dc.description | Includes bibliographical references (pages 94-100). | en_US |
dc.description.abstract | In this work, I situate e-sports broadcasting within the larger sports media industrial complex, discuss e-sportscasters, and investigate the economics behind the growing e-sports industry. E-sports, often referred to as competitive or professional gaming, stands as a prime example of the merger of work and play. A growing body of literature has started focusing on this pastime turned profession. As more professionals enter the scene and audiences continue to grow, e-sports broadcasters look towards older models of broadcasting to inform their own style. This reapplication of former conventions stands in contrast to the trends in the larger sports media trajectory. E-sports broadcasting is largely informed by traditional sports broadcasting, yet remains unable to fully capture the success of the global sports industry. On-air talent, once informed solely by traditional sportscasters are now looking to their fellow e-sportscasters to create something new. Revenue streams which form the foundation of the sports industry are making their way into e-sports but not in the way that one might expect. Through a variety of qualitative methods, including historical analysis, interviews, and fieldwork, I have investigated e-sports broadcasting to better evaluate the role traditional sports broadcasting has played in shaping the e-sports industry. This work looks not only to what e-sports broadcasters have borrowed from prior sports media, but also where they have innovated. | en_US |
dc.description.statementofresponsibility | by Jesse Sell. | en_US |
dc.format.extent | 100 pages | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Massachusetts Institute of Technology | en_US |
dc.rights | M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. | en_US |
dc.rights.uri | http://dspace.mit.edu/handle/1721.1/7582 | en_US |
dc.subject | Comparative Media Studies. | en_US |
dc.title | E-sports broadcasting | en_US |
dc.type | Thesis | en_US |
dc.description.degree | S.M. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing | en_US |
dc.identifier.oclc | 914473590 | en_US |