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dc.contributor.advisorD. Fox Harrell.en_US
dc.contributor.authorSutherland, Elisabeth Ainsleyen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Comparative Media Studies.en_US
dc.date.accessioned2015-07-31T19:13:04Z
dc.date.available2015-07-31T19:13:04Z
dc.date.copyright2015en_US
dc.date.issued2015en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/97998
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 102-107).en_US
dc.description.abstractThis thesis proposes staged empathy as a new analytical framework to examine how virtual reality work provokes empathic feeling. Virtual reality has seen renewed interest in recent years, and has been hailed by journalists and practitioners as an "empathy machine'. This characterization is informal and assumes that feelings of presence and a first-person perspective alone will drive empathic feeling. A critical method for analyzing how virtual reality work engages with the concept of empathy (specifically defined as "inner imitation for the purpose of gaining knowledge of another") does not exist. This thesis reviews the intellectual history of empathy (prior to the diversification of the term in social psychology to refer to a host of social behaviors) to derive a theoretical foundation to staged empathy A staged empathy framework foregrounds process and reflexivity, innate aspects of empathizing, and introduces an externalized and performed model for empathizing that is facilitated by virtual reality. To construct this framework, a variety of contemporary virtual reality works are studied which suggest the emergence of specific techniques that are referred to in this thesis as "intentional looking" and "direct address". Applying theories of affordances and revealed phantasms from environmental philosophy and cultural computing to these techniques, staged empathy provides a framework for the analysis of virtual reality work that is sensitive to the new potentials of the medium as well as the limitations of empathy.en_US
dc.description.statementofresponsibilityby Elisabeth Ainsley Sutherland.en_US
dc.format.extent107 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectComparative Media Studies.en_US
dc.titleStaged empathy : empathy and visual perception in virtual reality systemsen_US
dc.title.alternativeEmpathy and visual perception in virtual reality systemsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Comparative Media Studies.en_US
dc.identifier.oclc914478914en_US


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