Show simple item record

dc.contributor.authorConrad, Shawn
dc.contributor.authorClarke-Midura, Jody
dc.contributor.authorKlopfer, Eric
dc.date.accessioned2015-08-04T16:23:36Z
dc.date.available2015-08-04T16:23:36Z
dc.date.issued2014-07
dc.identifier.issn2155-6849
dc.identifier.issn2155-6857
dc.identifier.urihttp://hdl.handle.net/1721.1/98012
dc.description.abstractEducational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge without interrupting the students' play. This paper introduces “Experiment Centered Assessment Design” (XCD), a framework for structuring a learning assessment feedback loop. XCD builds on the “Evidence Centered Assessment Design” (ECD) approach, which uses tasks to elicit evidence about students and their learning. XCD defines every task as an experiment in the scientific method, where an experiment maps a test of factors to observable outcomes. This XCD framework was applied to prototype quests in a massively multiplayer online (MMO) educational game. Future work would build upon the XCD framework and use machine learning techniques to provide feedback to students, teachers, and researchers.en_US
dc.language.isoen_US
dc.publisherIGI Globalen_US
dc.relation.isversionofhttp://dx.doi.org/10.4018/IJGBL.2014010103en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceOther repositoryen_US
dc.titleA Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Designen_US
dc.typeArticleen_US
dc.identifier.citationConrad, Shawn, Jody Clarke-Midura, and Eric Klopfer. “A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design” International Journal of Game-Based Learning 4, no. 1 (2014): 37–59.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Urban Studies and Planningen_US
dc.contributor.mitauthorConrad, Shawnen_US
dc.contributor.mitauthorClarke-Midura, Jodyen_US
dc.contributor.mitauthorKlopfer, Ericen_US
dc.relation.journalInternational Journal of Game-Based Learningen_US
dc.eprint.versionOriginal manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsConrad, Shawn; Clarke-Midura, Jody; Klopfer, Ericen_US
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record