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dc.contributor.advisorChristoph Reinhart.en_US
dc.contributor.authorRose, Cody M. (Cody McCullough)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2015-10-14T14:35:44Z
dc.date.available2015-10-14T14:35:44Z
dc.date.copyright2015en_US
dc.date.issued2015en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/99253
dc.descriptionThesis: S.M. in Building Technology, Massachusetts Institute of Technology, Department of Architecture, 2015.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 73-74).en_US
dc.description.abstractAn increasingly urbanizing human population presents new challenges for urban planners and designers. While the field of urban design tools is expanding, urban development scenarios require the input of multiple stakeholders, each with different outlooks, expertise, requirements, and preconceptions, and good urban design requires communication and compromise as much as it requires effective use of tools. The best tools will facilitate this communication while remaining evidence-based, allowing diverse planning teams to develop high quality, healthy, sustainable urban plans. Presented in this work is a new such urban design tool, implemented as a design "game," created to facilitate collaboration between urban planners, designers, policymakers, citizens, and any other stakeholders in urban development scenarios. Users build a neighborhood or city out of Lego pieces on a plexiglass tabletop, and the system simulates the built design in real time, projecting colors onto the Lego pieces that reflect their performance with respect to three urban performance metrics: operational energy consumption, neighborhood walkability, and building daylighting availability. The system requires little training, allowing novice users to explore the design tradeoffs associated with urban density. The simulation method uses a novel precalculation method to quickly approximate the results of existing, validated simulation tools. The game is presented in the context of a case study that took place at the planning commission of Riyadh, Saudi Arabia in March 2015. Post-game analysis indicates that the precalculation method performs suitable approximations in the Saudi climate, and that users were able to use the interface to improve their neighborhoods' performance with respect to two of the three offered performance metrics. Furthermore, users demonstrated substantial enthusiasm for interactive, tangible, urban design of the sort provided. Improvements to future versions of the design game based on the case study are suggested, but overall, the work presented indicates that collaborative, interactive design tools for diverse stakeholders are an excellent path forward for sustainable design.en_US
dc.description.statementofresponsibilityby Cody M. Rose.en_US
dc.format.extent74 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleTowards interactive sustainable neighborhood design : combining a tangible user interface with real time building simulationsen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Building Technologyen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc922928337en_US


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