<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T06:27:59Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/101792" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/101792</identifier><datestamp>2022-01-18T17:00:32Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">V. Michael Bove, Jr.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Dreshaj, Ermal</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2016-03-25T13:25:49Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2016-03-25T13:25:49Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2015</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2015</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/101792</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">941824798</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from student-submitted PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 60-61).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Research in holographic video technology has made great progress in the past decade, thanks to new advances in hologram computation algorithms and light modulation materials. Due to the niche and inaccessibility of holographic display research, however, literature on applications of holographic display technology remains scarce. In this thesis, we describe a holographic display application that combines remote telepresence with interaction in 3D space. We propose some key concepts on leveraging the strengths of holographic display technology as a medium for interactive telepresence. These concepts are implemented in a real-time, end-to-end 3D telepresence software application titled "Holosuite." Our implementation fosters a novel usage of sharing, collaborating with, and visualizing 3D data between users in a highly immersive and realistic way. In doing so, we have created an experience that connects two remote users in a way that is more engaging and provides more affordances than traditional videoconferencing.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Ermal Dreshaj.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">70 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Holosuite : an exploration into interactive holographic telepresence</dim:field>
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   	&lt;Title>Holosuite : an exploration into interactive holographic telepresence&lt;/Title>
   	&lt;Subtitle>Exploration into interactive holographic telepresence&lt;/Subtitle>
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   	&lt;PublicationDate>2015&lt;/PublicationDate>
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    &lt;Keyword>Architecture. Program in Media Arts and Sciences.&lt;/Keyword>
   	&lt;Abstract>Research in holographic video technology has made great progress in the past decade, thanks to new advances in hologram computation algorithms and light modulation materials. Due to the niche and inaccessibility of holographic display research, however, literature on applications of holographic display technology remains scarce. In this thesis, we describe a holographic display application that combines remote telepresence with interaction in 3D space. We propose some key concepts on leveraging the strengths of holographic display technology as a medium for interactive telepresence. These concepts are implemented in a real-time, end-to-end 3D telepresence software application titled &amp;quot;Holosuite.&amp;quot; Our implementation fosters a novel usage of sharing, collaborating with, and visualizing 3D data between users in a highly immersive and realistic way. In doing so, we have created an experience that connects two remote users in a way that is more engaging and provides more affordances than traditional videoconferencing.&lt;/Abstract>
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