<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T09:50:36Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/106048" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/106048</identifier><datestamp>2022-05-26T02:35:56Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Neri Oxman.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Sharma, Sunanda,Ph. D.Massachusetts Institute of Technology.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2016-12-22T16:26:50Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2016</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2016</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/106048</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">964698448</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 131-136).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Biodesign is a growing field that harnesses the re-engineering capabilities of synthetic biology and the principles of design to create functional products on a variety of scales. It is now possible to precisely modify and program living organisms to create products useful for medicine, fabrication, and more. These capabilities are today inspiring designers to consider, and design for opportunities associated with, the incorporation of biological and otherwise living matter into the built environment. Standard Computer Aided Design (CAD) software used in design and engineering often does not have resolution required for living systems, whereas many known bioCAD software do not allow for larger scales. In addition, simulations and animations are usually limited to a short timescale, and do not allow for predictive models over days or weeks. For creating environments in which living materials or systems, from bacterial biofilms to functional swarms, can intertwine with synthetically fabricated constructs, rapid prototyping software must be developed that can allow for both design and simulation in different conditions over time. This thesis is an attempt at creating a design methodology and finding a software platform for inclusion of living material systems in manufacturing of products on multiple scales. Existing biological CAD software is surveyed and applied to two case study projects engaging multiple scales (i.e. human scale, and architectural scale) for which the digital fabrication of living materials provides additional functionality and augments the biological or ecological environment. In the process, novel work is presented in the areas of apiary management and 3D printing with biology. Additionally, several computational approaches, including rule based and agent-based techniques, are applied to both projects and evaluated for accuracy and usability. This research took place in Mediated Matters newly constructed BL2 Wet Lab, and serves as a demonstration of research that lies at the intersection of additive manufacturing and synthetic biology.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Sunanda Sharma.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">136 pages in various pagings (some unnumbered)</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Program in Media Arts and Sciences ()</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Design for the modern Prometheus : towards an integrated biodesign workflow</dim:field>
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   	&lt;Title>Design for the modern Prometheus : towards an integrated biodesign workflow&lt;/Title>
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   	&lt;PublicationDate>2016&lt;/PublicationDate>
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        	&lt;DisplayName>Sharma, Sunanda,Ph. D.Massachusetts Institute of Technology.&lt;/DisplayName>
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   	&lt;Abstract>Biodesign is a growing field that harnesses the re-engineering capabilities of synthetic biology and the principles of design to create functional products on a variety of scales. It is now possible to precisely modify and program living organisms to create products useful for medicine, fabrication, and more. These capabilities are today inspiring designers to consider, and design for opportunities associated with, the incorporation of biological and otherwise living matter into the built environment. Standard Computer Aided Design (CAD) software used in design and engineering often does not have resolution required for living systems, whereas many known bioCAD software do not allow for larger scales. In addition, simulations and animations are usually limited to a short timescale, and do not allow for predictive models over days or weeks. For creating environments in which living materials or systems, from bacterial biofilms to functional swarms, can intertwine with synthetically fabricated constructs, rapid prototyping software must be developed that can allow for both design and simulation in different conditions over time. This thesis is an attempt at creating a design methodology and finding a software platform for inclusion of living material systems in manufacturing of products on multiple scales. Existing biological CAD software is surveyed and applied to two case study projects engaging multiple scales (i.e. human scale, and architectural scale) for which the digital fabrication of living materials provides additional functionality and augments the biological or ecological environment. In the process, novel work is presented in the areas of apiary management and 3D printing with biology. Additionally, several computational approaches, including rule based and agent-based techniques, are applied to both projects and evaluated for accuracy and usability. This research took place in Mediated Matters newly constructed BL2 Wet Lab, and serves as a demonstration of research that lies at the intersection of additive manufacturing and synthetic biology.&lt;/Abstract>
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