<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T09:09:05Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/106055" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/106055</identifier><datestamp>2021-07-05T14:03:20Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Kent L. Larson.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Hadhrawi, Mohammad K</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2016-12-22T16:27:07Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2016</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">964701086</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 105-107).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Planning a city is a complex task that requires collaboration between multiple stakeholders who have different and often conflicting goals and objectives. Researchers have studied the role of technology in group collaboration for many years. It has been noted that when the task between collaborators increases in complexity, such as in a decision-making process, the use of computer technology could enhance, or disturb, the collaboration process. This thesis evaluates whether a Tangible User Interface (TUI) is more effective for multi-objective group decision-making than a Graphical User Interface (GUI). To examine this question, I designed and developed the CityGame framework, a web-based negotiation and decision-support game with a multi-modal interface for an urban planning scenario. The interfaces were evaluated in a within-subjects study with 31 participants of varying background, who were assigned a planning task in a gameplay session. Results show that tangible interfaces have some observable advantages over digital interfaces in this scenario.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Mohammad K. Hadhrawi.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">107 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
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   <dim:field mdschema="dc" element="title" lang="en_US">The impact of computer interfaces on multi-objective negotiation problems</dim:field>
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   	&lt;Title>The impact of computer interfaces on multi-objective negotiation problems&lt;/Title>
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   	&lt;PublicationDate>2016&lt;/PublicationDate>
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   	&lt;Abstract>Planning a city is a complex task that requires collaboration between multiple stakeholders who have different and often conflicting goals and objectives. Researchers have studied the role of technology in group collaboration for many years. It has been noted that when the task between collaborators increases in complexity, such as in a decision-making process, the use of computer technology could enhance, or disturb, the collaboration process. This thesis evaluates whether a Tangible User Interface (TUI) is more effective for multi-objective group decision-making than a Graphical User Interface (GUI). To examine this question, I designed and developed the CityGame framework, a web-based negotiation and decision-support game with a multi-modal interface for an urban planning scenario. The interfaces were evaluated in a within-subjects study with 31 participants of varying background, who were assigned a planning task in a gameplay session. Results show that tangible interfaces have some observable advantages over digital interfaces in this scenario.&lt;/Abstract>
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