<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T20:09:42Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/107352" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/107352</identifier><datestamp>2026-06-17T14:47:36Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">William Freeman.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Owens, Andrew (Andrew Hale)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2017-03-10T15:06:40Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2017-03-10T15:06:40Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2016</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2016</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/107352</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">973329840</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 93-104).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">From the clink of a mug placed onto a saucer to the bustle of a busy café, our days are filled with visual experiences that are accompanied by distinctive sounds. In this thesis, we show that these sounds can provide a rich training signal for learning visual models. First, we propose the task of predicting the sound that an object makes when struck as a way of studying physical interactions within a visual scene. We demonstrate this idea by training an algorithm to produce plausible soundtracks for videos in which people hit and scratch objects with a drumstick. Then, with human studies and automated evaluations on recognition tasks, we verify that the sounds produced by the algorithm convey information about actions and material properties. Second, we show that ambient audio - e.g., crashing waves, people speaking in a crowd - can also be used to learn visual models. We train a convolutional neural network to predict a statistical summary of the sounds that occur within a scene, and we demonstrate that the visual representation learned by the model conveys information about objects and scenes.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Andrew Owens.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">Ph.D.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">104 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Learning visual models from paired audio-visual examples</dim:field>
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   	&lt;Title>Learning visual models from paired audio-visual examples&lt;/Title>
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   	&lt;PublicationDate>2016&lt;/PublicationDate>
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        	&lt;DisplayName>Owens, Andrew (Andrew Hale)&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>From the clink of a mug placed onto a saucer to the bustle of a busy café, our days are filled with visual experiences that are accompanied by distinctive sounds. In this thesis, we show that these sounds can provide a rich training signal for learning visual models. First, we propose the task of predicting the sound that an object makes when struck as a way of studying physical interactions within a visual scene. We demonstrate this idea by training an algorithm to produce plausible soundtracks for videos in which people hit and scratch objects with a drumstick. Then, with human studies and automated evaluations on recognition tasks, we verify that the sounds produced by the algorithm convey information about actions and material properties. Second, we show that ambient audio - e.g., crashing waves, people speaking in a crowd - can also be used to learn visual models. We train a convolutional neural network to predict a statistical summary of the sounds that occur within a scene, and we demonstrate that the visual representation learned by the model conveys information about objects and scenes.&lt;/Abstract>
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