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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">William J. Mitchell.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Krause, Jeffrey Charles Stanley</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Architecture</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">35953352</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1996.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 54-55).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The thesis explores architectural form generation through two behavior based artificial intelligence approaches: the communication of agents in an unpredictable simulation system, and the codification of information within an evolutionary process. Both concepts stem from the evaluation of potentially definable mental constructions involving the process of translation and generation through base-level procedural methods. The experiments look towards the implementation of alternative computational processes regarding knowledge encapsulation, process recording, simulation environments, agent communication and interpretation from bottom up design approaches. The experiment explores alternative approaches to design theory within the discipline of architectural computation.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Jeffrey Charles Stanley Krause.</dim:field>
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   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="rights" qualifier="uri">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Interactive agent generated architecture</dim:field>
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   	&lt;Title>Interactive agent generated architecture&lt;/Title>
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   	&lt;Abstract>The thesis explores architectural form generation through two behavior based artificial intelligence approaches: the communication of agents in an unpredictable simulation system, and the codification of information within an evolutionary process. Both concepts stem from the evaluation of potentially definable mental constructions involving the process of translation and generation through base-level procedural methods. The experiments look towards the implementation of alternative computational processes regarding knowledge encapsulation, process recording, simulation environments, agent communication and interpretation from bottom up design approaches. The experiment explores alternative approaches to design theory within the discipline of architectural computation.&lt;/Abstract>
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