<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T22:00:47Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/117815" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/117815</identifier><datestamp>2022-08-17T17:02:56Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">William T. Freeman.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Zhang, Xiuming (Scientist in electrical engineering and computer science) Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2018-09-17T14:50:48Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2018-09-17T14:50:48Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2018</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2018</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/117815</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">1051460431</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from student-submitted PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 53-55).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">We present a method for automatically visualizing complex human and object motion via 3D motion sculptures -- a representation that conveys the 3D structure swept by the human's body as it moves through space. Given only a monocular RGB video as input, our algorithm computes the motion sculpture by estimating the object's 3D geometry over time, and then renders the motion sculpture under different rendering styles such as sculpture material, scene lighting, and floor reflections. We develop a 3D-aware image-based rendering approach to insert motion sculptures into a synthetic scene or back into the original video. This results in high-quality artistic visualizations of motion. Because motion sculptures are 3D, they can be viewed from arbitrary viewpoints and even physically printed. As such, they may reveal space-time information that is undetected by the naked eyes and allow the viewer to interpret how different parts of the object interact over time. Our method automates the process of motion sculpture creation, making this manual process typically done only by professional artists accessible to novice users and applicable to standard videos. We show results on various scenes involving complex motions such as sports actions and dancing.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Xiuming Zhang.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">55 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Motion sculptures : automating artistic visualization of shape and time</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Automating artistic visualization of shape and time</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="mimetype">application/pdf</dim:field>
   <dim:field mdschema="dspace" element="entity" qualifier="type">Publication</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="cerif" element="openaire" authority="" confidence="-1">&lt;Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="8b9bce39-db90-4ff1-a7bb-dbd30cc33825">
	&lt;Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843&lt;/Type>
	&lt;Language>eng&lt;/Language>
   	&lt;Title>Motion sculptures : automating artistic visualization of shape and time&lt;/Title>
   	&lt;Subtitle>Automating artistic visualization of shape and time&lt;/Subtitle>
   	&lt;PublishedIn>
    	&lt;Publication>
      	&lt;/Publication>
   	&lt;/PublishedIn>
   	&lt;PublicationDate>2018&lt;/PublicationDate>
   	&lt;Authors>
      	&lt;Author>
        	&lt;DisplayName>Zhang, Xiuming (Scientist in electrical engineering and computer science) Massachusetts Institute of Technology&lt;/DisplayName>
         	&lt;Affiliation>
         		&lt;OrgUnit>
         		&lt;/OrgUnit>
         	&lt;/Affiliation>
      	&lt;/Author>
	&lt;/Authors>
   	&lt;Editors>
	&lt;/Editors>
    &lt;Publishers>
        &lt;Publisher>
            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
            &lt;OrgUnit />
        &lt;/Publisher>
    &lt;/Publishers>
    &lt;License>http://dspace.mit.edu/handle/1721.1/7582&lt;/License>
    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>We present a method for automatically visualizing complex human and object motion via 3D motion sculptures -- a representation that conveys the 3D structure swept by the human&amp;apos;s body as it moves through space. Given only a monocular RGB video as input, our algorithm computes the motion sculpture by estimating the object&amp;apos;s 3D geometry over time, and then renders the motion sculpture under different rendering styles such as sculpture material, scene lighting, and floor reflections. We develop a 3D-aware image-based rendering approach to insert motion sculptures into a synthetic scene or back into the original video. This results in high-quality artistic visualizations of motion. Because motion sculptures are 3D, they can be viewed from arbitrary viewpoints and even physically printed. As such, they may reveal space-time information that is undetected by the naked eyes and allow the viewer to interpret how different parts of the object interact over time. Our method automates the process of motion sculpture creation, making this manual process typically done only by professional artists accessible to novice users and applicable to standard videos. We show results on various scenes involving complex motions such as sports actions and dancing.&lt;/Abstract>
	&lt;Access xmlns="http://purl.org/coar/access_right" 
    >
    &lt;/Access>
&lt;/Publication>
</dim:field>
</dim:dim>
</metadata></record></GetRecord></OAI-PMH>