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   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Fan, Jing,M. Eng.Massachusetts Institute of Technology.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="accessioned">2019-07-15T20:32:37Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2019</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">In order to explore the role of virtual reality (VR) in education, the Collaborative Learning Environment in Virtual Reality (CLEVR) team is building a multiplatform and multiplayer game, Cellverse, that targets high school biology students. The game familiarizes players with cellular organelles and processes as well as encourages them to collaborate to achieve a goal. Due to the novelty of VR and the intricacy of the game, a tutorial is useful to introduce the rules and objectives of the game, and to provide an even playing field to players with various gaming and VR experiences. This thesis presents the design, implementation, and user test procedures and results of the tutorial. Specifically, it discusses the considerations around key design decisions, the problems found in user tests, and the solutions used to resolve such problems. In addition to the implementation of a tutorial for the Cellverse game, this thesis contributed towards the exploration of creating a tutorial that first works with individual players and then brings them together to collaborate from both in and out of VR.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Jing Fan.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
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   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">94 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
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   	&lt;Abstract>In order to explore the role of virtual reality (VR) in education, the Collaborative Learning Environment in Virtual Reality (CLEVR) team is building a multiplatform and multiplayer game, Cellverse, that targets high school biology students. The game familiarizes players with cellular organelles and processes as well as encourages them to collaborate to achieve a goal. Due to the novelty of VR and the intricacy of the game, a tutorial is useful to introduce the rules and objectives of the game, and to provide an even playing field to players with various gaming and VR experiences. This thesis presents the design, implementation, and user test procedures and results of the tutorial. Specifically, it discusses the considerations around key design decisions, the problems found in user tests, and the solutions used to resolve such problems. In addition to the implementation of a tutorial for the Cellverse game, this thesis contributed towards the exploration of creating a tutorial that first works with individual players and then brings them together to collaborate from both in and out of VR.&lt;/Abstract>
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