<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T16:02:39Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/123116" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/123116</identifier><datestamp>2026-06-06T00:54:58Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Justin Solomon.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Wang, Larry(Larry Z.)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2019-12-05T18:04:23Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2019-12-05T18:04:23Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2019</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2019</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/123116</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">1128185621</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from student-submitted PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 59-60).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Traditional design of wind instruments centers around simple shapes such as tubes and cones, whose acoustic properties are well understood and are easily fabricated with traditional manufacturing methods. The advent of additive manufacturing enables the realization of highly complex geometries and new wind instruments with unique sound qualities. While simulation software exists to predict the sound of wind instruments given their shape, the inverse problem of generating a shape that creates a desired sound is challenging given the computational cost of 3D acoustic simulations. In this work we create a fast 3D acoustic wind instrument simulator using GPU acceleration. In addition, we use deep learning to solve the inverse problem of generating a 3D shape that roughly approximates a desired sound when played as a single-reed instrument. Finally we develop an automatic method for determining pitch hole locations for a given shape to generate playable instruments.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Larry Wang.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="collection" lang="en_US">M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">60 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Algorithmic design of wind instrument shape via 3D FDTD and deep learning</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Algorithmic design of wind instrument shape via three-dimensional Finite Difference Time Domain and deep learning</dim:field>
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   <dim:field mdschema="mit" element="thesis" qualifier="degree" lang="en_US">Master</dim:field>
   <dim:field mdschema="mit" element="thesis" qualifier="department" lang="en_US">EECS</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
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	&lt;Language>eng&lt;/Language>
   	&lt;Title>Algorithmic design of wind instrument shape via 3D FDTD and deep learning&lt;/Title>
   	&lt;Subtitle>Algorithmic design of wind instrument shape via three-dimensional Finite Difference Time Domain and deep learning&lt;/Subtitle>
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   	&lt;PublicationDate>2019&lt;/PublicationDate>
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        	&lt;DisplayName>Wang, Larry(Larry Z.)&lt;/DisplayName>
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    &lt;License>http://dspace.mit.edu/handle/1721.1/7582&lt;/License>
    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>Traditional design of wind instruments centers around simple shapes such as tubes and cones, whose acoustic properties are well understood and are easily fabricated with traditional manufacturing methods. The advent of additive manufacturing enables the realization of highly complex geometries and new wind instruments with unique sound qualities. While simulation software exists to predict the sound of wind instruments given their shape, the inverse problem of generating a shape that creates a desired sound is challenging given the computational cost of 3D acoustic simulations. In this work we create a fast 3D acoustic wind instrument simulator using GPU acceleration. In addition, we use deep learning to solve the inverse problem of generating a 3D shape that roughly approximates a desired sound when played as a single-reed instrument. Finally we develop an automatic method for determining pitch hole locations for a given shape to generate playable instruments.&lt;/Abstract>
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