<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-22T00:08:38Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/127345" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/127345</identifier><datestamp>2022-08-18T13:42:21Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Russ Tedrake.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Gao, Wei,(Scientist in electrical engineering and computer science)Massachusetts Institute of Technology.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2020-09-15T21:53:17Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2020-09-15T21:53:17Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/127345</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">1192476051</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, May, 2020</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from the official PDF of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 69-75).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Humans can easily adapt their manipulation skills to unseen objects, new environment and different tasks. However, existing robot manipulators are typically limited to known object instance and skill transferring is challenging. In this thesis, we take a step further by formulating a manipulation framework that can achieve precise, reliable and dexterous manipulation while being generalizable to potentially unknown object instances. To achieve it, we propose key-point affordances, an object representation consists of 3D semantic key-points. This object representation captures task-related geometric information while ignoring irrelevant details, which enables our method to handle unknown objects with potentially large shape variations. We implement perception, planning and feedback control modules on top of key-point affordances and integrate them into a fully functionally perception-to-action manipulation pipeline. Extensive experiments demonstrate our method can reliably accomplish a variety of challenging tasks with never-before seen objects.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Wei Gao.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="collection" lang="en_US">S.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">75 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Integrated perception, planning and feedback control for generalizable robotic manipulation</dim:field>
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   <dim:field mdschema="mit" element="thesis" qualifier="degree" lang="en_US">Master</dim:field>
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   	&lt;Title>Integrated perception, planning and feedback control for generalizable robotic manipulation&lt;/Title>
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   	&lt;PublicationDate>2020&lt;/PublicationDate>
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        	&lt;DisplayName>Gao, Wei,(Scientist in electrical engineering and computer science)Massachusetts Institute of Technology.&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>Humans can easily adapt their manipulation skills to unseen objects, new environment and different tasks. However, existing robot manipulators are typically limited to known object instance and skill transferring is challenging. In this thesis, we take a step further by formulating a manipulation framework that can achieve precise, reliable and dexterous manipulation while being generalizable to potentially unknown object instances. To achieve it, we propose key-point affordances, an object representation consists of 3D semantic key-points. This object representation captures task-related geometric information while ignoring irrelevant details, which enables our method to handle unknown objects with potentially large shape variations. We implement perception, planning and feedback control modules on top of key-point affordances and integrate them into a fully functionally perception-to-action manipulation pipeline. Extensive experiments demonstrate our method can reliably accomplish a variety of challenging tasks with never-before seen objects.&lt;/Abstract>
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