<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T16:02:40Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/129278" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/129278</identifier><datestamp>2025-02-07T16:33:27Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Pattie Maes.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Jain, Abhinandan(Cognitive data scientist)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2021-01-06T20:16:07Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/129278</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">1227785178</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, September, 2020</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from student-submitted PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 89-102).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">To build effective HCI interventions on cognitive processes, we must build off of updated and inclusive cognitive models. Recent research in psychology distinguishes levels of consciousness into a tripartite model - conscious, unconscious, and meta-conscious. HCI technologies largely focus on the conscious pathway for computer-to-human interaction, requiring explicit user attention and action. In contrast, the other two pathways provide opportunities to create new interfaces that can alter emotion, cognition, and behavior without demands on attentional resources. In this thesis, we present a framework for creating technological interfaces that engage different cognitive processes, such as emotions. These direct interfaces connect to cognitive processes that are in our perception but outside our conscious control. Our goal is to provide a finer categorization of cognitive processes that can help classify HCI research related to activating non-conscious cognitive pathways. We present the design of two wearable devices, MoveU and Frisson that highlight the modulation of cognitive processes through body-based input. The contribution of this thesis is twofold: first, the tools developed in this work provide a platform for researchers to experiment by engineering cognitive processes. This could allow researchers to evaluate the causation rather than correlations in the manifestations of cognitive processes and ask new questions about links between our physiology and psychology. Second, the framework provides researchers and designers a new design space and highlights that awareness of consciousness levels can be a valuable design element and can help to expand the range of computer-to-human interface devices we build.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Abhinandan Jain.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="collection" lang="en_US">S.M. Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">102 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Program in Media Arts and Sciences</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Body driven cognition : writing to the body to influence the mind</dim:field>
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   	&lt;Title>Body driven cognition : writing to the body to influence the mind&lt;/Title>
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   	&lt;PublicationDate>2020&lt;/PublicationDate>
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    &lt;Keyword>Program in Media Arts and Sciences&lt;/Keyword&gt;
   	&lt;Abstract>To build effective HCI interventions on cognitive processes, we must build off of updated and inclusive cognitive models. Recent research in psychology distinguishes levels of consciousness into a tripartite model - conscious, unconscious, and meta-conscious. HCI technologies largely focus on the conscious pathway for computer-to-human interaction, requiring explicit user attention and action. In contrast, the other two pathways provide opportunities to create new interfaces that can alter emotion, cognition, and behavior without demands on attentional resources. In this thesis, we present a framework for creating technological interfaces that engage different cognitive processes, such as emotions. These direct interfaces connect to cognitive processes that are in our perception but outside our conscious control. Our goal is to provide a finer categorization of cognitive processes that can help classify HCI research related to activating non-conscious cognitive pathways. We present the design of two wearable devices, MoveU and Frisson that highlight the modulation of cognitive processes through body-based input. The contribution of this thesis is twofold: first, the tools developed in this work provide a platform for researchers to experiment by engineering cognitive processes. This could allow researchers to evaluate the causation rather than correlations in the manifestations of cognitive processes and ask new questions about links between our physiology and psychology. Second, the framework provides researchers and designers a new design space and highlights that awareness of consciousness levels can be a valuable design element and can help to expand the range of computer-to-human interface devices we build.&lt;/Abstract>
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