<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T17:33:30Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/129880" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/129880</identifier><datestamp>2026-06-16T18:15:18Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Terry Knight and Randall Davis.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Zaman, C̦ağrı Hakan.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Massachusetts Institute of Technology. Department of Architecture</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2021-02-19T20:36:00Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2019</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/129880</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">1237121644</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Department of Architecture, February, 2019</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from student-submitted thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 215-224).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Spatial experience is the process by which we locate ourselves within our environment, and understand and interact with it. Understanding spatial experience has been a major endeavor within the social sciences, the arts, and architecture throughout history, giving rise to recent theories of embodied and enacted cognition. Understanding spatial experience has also been a pursuit of computer science. However, despite substantial advances in artificial intelligence and computer vision, there has yet to be a computational model of human spatial experience. What are the computations involved in human spatial experience? Can we develop machines that can describe and represent spatial experience? In this dissertation, I take a step towards developing a computational account of human spatial experience and outline the steps for developing machine spatial experience.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Building on the core idea that we humans construct stories to understand the environment and communicate with each other, I argue that spatial experience is a type of story we tell ourselves, driven by what we perceive and how we act within the environment. Through two initial case studies, I investigate the relationships between stories and spatial experience and introduce the anchoring framework --a computational model of constructing stories using emergent spatial, temporal, and visual relationships in perception. I evaluate this framework by performing a visual exploration study and analyzing how people verbally describe environments. Finally, I implement the anchoring framework for creating spatial experiences by machines. I introduce three examples, which demonstrate that machines can solve visuo-spatial problems by constructing stories from visual perception using the anchoring framework.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This dissertation contributes to the fields of design, media studies, and artificial intelligence by advancing our understanding of human spatial experience from a story perspective; providing a set of tools and methods for creating and analyzing spatial experiences; and introducing systems that can understand the physical environment and solve spatial problems by constructing stories.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by C̦ağrı Hakan Zaman.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">Ph.D. in Architecture: Design and Computation</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="collection" lang="en_US">Ph.D.inArchitecture:DesignandComputation Massachusetts Institute of Technology, Department of Architecture</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">224 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Spatial experience in humans and machines</dim:field>
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   	&lt;Title>Spatial experience in humans and machines&lt;/Title>
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   	&lt;PublicationDate>2019&lt;/PublicationDate>
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   	&lt;Abstract>Spatial experience is the process by which we locate ourselves within our environment, and understand and interact with it. Understanding spatial experience has been a major endeavor within the social sciences, the arts, and architecture throughout history, giving rise to recent theories of embodied and enacted cognition. Understanding spatial experience has also been a pursuit of computer science. However, despite substantial advances in artificial intelligence and computer vision, there has yet to be a computational model of human spatial experience. What are the computations involved in human spatial experience? Can we develop machines that can describe and represent spatial experience? In this dissertation, I take a step towards developing a computational account of human spatial experience and outline the steps for developing machine spatial experience.&lt;/Abstract>
   	&lt;Abstract>Building on the core idea that we humans construct stories to understand the environment and communicate with each other, I argue that spatial experience is a type of story we tell ourselves, driven by what we perceive and how we act within the environment. Through two initial case studies, I investigate the relationships between stories and spatial experience and introduce the anchoring framework --a computational model of constructing stories using emergent spatial, temporal, and visual relationships in perception. I evaluate this framework by performing a visual exploration study and analyzing how people verbally describe environments. Finally, I implement the anchoring framework for creating spatial experiences by machines. I introduce three examples, which demonstrate that machines can solve visuo-spatial problems by constructing stories from visual perception using the anchoring framework.&lt;/Abstract>
   	&lt;Abstract>This dissertation contributes to the fields of design, media studies, and artificial intelligence by advancing our understanding of human spatial experience from a story perspective; providing a set of tools and methods for creating and analyzing spatial experiences; and introducing systems that can understand the physical environment and solve spatial problems by constructing stories.&lt;/Abstract>
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