<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T21:15:32Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/132794" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/132794</identifier><datestamp>2025-10-30T17:51:28Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Tony Hu.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Bueno Gómez, Luciana.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Integrated Design and Management Program.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Engineering and Management Program.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">System Design and Management Program.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Massachusetts Institute of Technology. Integrated Design and Management Program</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Massachusetts Institute of Technology. Engineering and Management Program</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2021-10-08T16:47:52Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2020</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/132794</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, May, 2020</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from the official version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 106-108).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Most curricula include in one form or another creativity as one of many students' expected learning outcomes. In order to achieve creative learning, we must first achieve creative teaching. However, the tools that educators use to design learning experiences remain incredibly linear and constrain experimentation, collaboration, and building on what others have created. This thesis dives deeper into an educators' thinking and design process, and explores how alternative tools, such as Trello and Milanote, might support teachers in developing creative learning experiences. This work is composed of interviews and workshops run with educators from different backgrounds, contexts, and expertise. The outcome of this study is a set of insights, artifacts, and design principles that shaped the design of a new digital tool: 'RemixEd'. The broader vision of this work is to create a platform that encourages creative lesson design and empowers educators as designers.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Luciana Bueno Gómez.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M. in Engineering and Management</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="collection" lang="en_US">S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">117 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">MIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.</dim:field>
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   <dim:field mdschema="dc" element="subject" lang="en_US">Engineering and Management Program.</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">System Design and Management Program.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Designing creative learning experiences for teachers</dim:field>
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   	&lt;Title>Designing creative learning experiences for teachers&lt;/Title>
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   	&lt;Abstract>Most curricula include in one form or another creativity as one of many students&amp;apos; expected learning outcomes. In order to achieve creative learning, we must first achieve creative teaching. However, the tools that educators use to design learning experiences remain incredibly linear and constrain experimentation, collaboration, and building on what others have created. This thesis dives deeper into an educators&amp;apos; thinking and design process, and explores how alternative tools, such as Trello and Milanote, might support teachers in developing creative learning experiences. This work is composed of interviews and workshops run with educators from different backgrounds, contexts, and expertise. The outcome of this study is a set of insights, artifacts, and design principles that shaped the design of a new digital tool: &amp;apos;RemixEd&amp;apos;. The broader vision of this work is to create a platform that encourages creative lesson design and empowers educators as designers.&lt;/Abstract>
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