<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T08:58:44Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/139297" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/139297</identifier><datestamp>2022-01-15T03:27:43Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Rus, Daniela L.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Wrafter, Daniel</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2021-06</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2021-06-17T20:14:50.020Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/139297</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">In this paper, we present the Autonomous Flight Arcade (AFA), a suite of robust environments for end-to-end control of fixed-wing aircraft and quadcopter drones. These environments are playable by both humans and artificial agents, making them useful for varied tasks including reinforcement learning, imitation learning, and human experiments. Additionally, we show that interpretable policies can be learned through the Neural Circuit Policy architecture on these environments. Finally, we present baselines of both human and AI performance on the Autonomous Flight Arcade environments.</dim:field>
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   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="rights">Copyright MIT</dim:field>
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   <dim:field mdschema="dc" element="title">Autonomous Flight Arcade: Reinforcement Learning for End-to-End Control of Fixed-Wing Aircraft</dim:field>
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   	&lt;Title>Autonomous Flight Arcade: Reinforcement Learning for End-to-End Control of Fixed-Wing Aircraft&lt;/Title>
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   	&lt;PublicationDate>2021-06&lt;/PublicationDate>
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        	&lt;DisplayName>Wrafter, Daniel&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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   	&lt;Abstract>In this paper, we present the Autonomous Flight Arcade (AFA), a suite of robust environments for end-to-end control of fixed-wing aircraft and quadcopter drones. These environments are playable by both humans and artificial agents, making them useful for varied tasks including reinforcement learning, imitation learning, and human experiments. Additionally, we show that interpretable policies can be learned through the Neural Circuit Policy architecture on these environments. Finally, we present baselines of both human and AI performance on the Autonomous Flight Arcade environments.&lt;/Abstract>
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