<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T03:11:12Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/139308" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/139308</identifier><datestamp>2022-01-15T03:04:47Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Mueller, Stefanie</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Zhu, Yunyi</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2022-01-14T15:02:58Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2022-01-14T15:02:58Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2021-06</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2021-06-17T20:15:13.399Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/139308</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This thesis describes a method that makes 3D objects appear differently under different viewpoints. We accomplished this by 3D printing lenticular lenses across the curved surface of objects. By calculating the lens distribution and the corresponding surface color patterns, we can determine which appearance is shown to the user at each viewpoint.&#xd;
&#xd;
We built a 3D editor that takes as input the 3D model, and the visual appearances, i.e. images, to show at different viewpoints. Our editor then calculates the corresponding lens placement and the underlying color patterns. On export, the user can use ray tracing to live preview the resulting appearance from multiple angles. The 3D model, color pattern, and lenses are then 3D printed in one pass on a multi-material 3D printer to create the final 3D object.&#xd;
&#xd;
To determine the best fabrication parameters for 3D printing lenses, we printed lenses of different sizes and tested various post-processing techniques. To support a large number of different appearances, we compute the lens geometry that supports a large number of viewpoints while protruding least from the object geometry. Finally, we demonstrate our system in practice with a range of use cases for which we show the simulated and physical results side by side.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights">In Copyright - Educational Use Permitted</dim:field>
   <dim:field mdschema="dc" element="rights">Copyright MIT</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri">http://rightsstatements.org/page/InC-EDU/1.0/</dim:field>
   <dim:field mdschema="dc" element="title">Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint</dim:field>
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   <dim:field mdschema="mit" element="thesis" qualifier="degree">Master</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="name">Master of Engineering in Electrical Engineering and Computer Science</dim:field>
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   	&lt;Title>Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint&lt;/Title>
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   	&lt;PublicationDate>2021-06&lt;/PublicationDate>
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        	&lt;DisplayName>Zhu, Yunyi&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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   	&lt;Abstract>This thesis describes a method that makes 3D objects appear differently under different viewpoints. We accomplished this by 3D printing lenticular lenses across the curved surface of objects. By calculating the lens distribution and the corresponding surface color patterns, we can determine which appearance is shown to the user at each viewpoint.&#xd;
&#xd;
We built a 3D editor that takes as input the 3D model, and the visual appearances, i.e. images, to show at different viewpoints. Our editor then calculates the corresponding lens placement and the underlying color patterns. On export, the user can use ray tracing to live preview the resulting appearance from multiple angles. The 3D model, color pattern, and lenses are then 3D printed in one pass on a multi-material 3D printer to create the final 3D object.&#xd;
&#xd;
To determine the best fabrication parameters for 3D printing lenses, we printed lenses of different sizes and tested various post-processing techniques. To support a large number of different appearances, we compute the lens geometry that supports a large number of viewpoints while protruding least from the object geometry. Finally, we demonstrate our system in practice with a range of use cases for which we show the simulated and physical results side by side.&lt;/Abstract>
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