<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T11:40:10Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/139370" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/139370</identifier><datestamp>2022-01-15T04:01:52Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Stiny, George</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Lu, Bowen</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Architecture</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2022-01-14T15:07:33Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2021-06</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2021-07-27T20:21:55.858Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/139370</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This research describes a new design thinking technology, which draws knowledge and experience from the learning and ideation of individual designers, and makes this accumulation accessible for future use and inspiration.&#xd;
&#xd;
Pursuing novelty and diversity, designers are trained through a wide spectrum of different disciplines, requiring a tremendous amount of explicit knowledge and implicit experience. As a result, designers must go beyond the apprentice-based practice long promoted by design education to embrace a more personal exploration of design ideas. However, while a technology surge of computer-aided design (CAD) increases productivity, it limits our imagination to a predefined structure and framework. A technology that facilitates knowledge accumulation and open-ended design ideation is required, especially in long term for individual designers.&#xd;
&#xd;
In this thesis, I propose a new theory of design ideation representation that integrates combinatory systems of knowledge engineering that extract and simulate symbolic knowledge for decision-making as well as constructive systems of visual calculating that prioritize human visual perception for ambiguous and unrestricted imagination. Based on the integrated theory, I develop a software prototype that augments designers to acquire and take control of their knowledge and experience to generate new, diverse, and creative ideas. I also demonstrate and analyze a constructed knowledge network by the software system and how the system is used in the design process.&#xd;
&#xd;
This research contributes to a new direction of design technology for ideation as a counterpart of computer-aided design (CAD) technology for productivity. The software prototype inspires new design tools for creative design thinking. It takes one more step towards a promising future of augmented intelligence where more powerful human-computer integration can be actualized.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree">S.M.</dim:field>
   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="title">NETWORKING KNOWLEDGE AND EXPERIENCE: An Instrumental System for the Personal Development of Individual Designers</dim:field>
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   	&lt;Title>NETWORKING KNOWLEDGE AND EXPERIENCE: An Instrumental System for the Personal Development of Individual Designers&lt;/Title>
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   	&lt;PublicationDate>2021-06&lt;/PublicationDate>
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        	&lt;DisplayName>Lu, Bowen&lt;/DisplayName>
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   	&lt;Abstract>This research describes a new design thinking technology, which draws knowledge and experience from the learning and ideation of individual designers, and makes this accumulation accessible for future use and inspiration.&#xd;
&#xd;
Pursuing novelty and diversity, designers are trained through a wide spectrum of different disciplines, requiring a tremendous amount of explicit knowledge and implicit experience. As a result, designers must go beyond the apprentice-based practice long promoted by design education to embrace a more personal exploration of design ideas. However, while a technology surge of computer-aided design (CAD) increases productivity, it limits our imagination to a predefined structure and framework. A technology that facilitates knowledge accumulation and open-ended design ideation is required, especially in long term for individual designers.&#xd;
&#xd;
In this thesis, I propose a new theory of design ideation representation that integrates combinatory systems of knowledge engineering that extract and simulate symbolic knowledge for decision-making as well as constructive systems of visual calculating that prioritize human visual perception for ambiguous and unrestricted imagination. Based on the integrated theory, I develop a software prototype that augments designers to acquire and take control of their knowledge and experience to generate new, diverse, and creative ideas. I also demonstrate and analyze a constructed knowledge network by the software system and how the system is used in the design process.&#xd;
&#xd;
This research contributes to a new direction of design technology for ideation as a counterpart of computer-aided design (CAD) technology for productivity. The software prototype inspires new design tools for creative design thinking. It takes one more step towards a promising future of augmented intelligence where more powerful human-computer integration can be actualized.&lt;/Abstract>
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