<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T21:09:35Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/142811" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/142811</identifier><datestamp>2022-06-01T03:44:13Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Harrow, Aram W.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Bene Watts, Adam</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Physics</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2022-05-31T13:29:44Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2022-05-31T13:29:44Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2021-09</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2022-05-25T19:52:53.238Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/142811</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This thesis is about nonlocal games. These “games” are really interactive tests in which a verifier checks the correlations that can be produced by non-communicating players. We study the class of commuting operator correlations: correlations which can by produced by players who make commuting measurements on some shared entangled state. This thesis contains following results: &#xd;
• A general algebraic characterization of games with a “perfect” commuting operator strategy, i.e. games with a winning correlation that can be produced exactly by commuting operator measurements. This characterization is built on a key result in non-commutative algebraic geometry known as a (non-commutative) Nullstellensatz. &#xd;
• A sufficient condition for a class of nonlocal games called XOR games to have a perfect commuting operator strategy. This condition can be checked in polynomial time, and can be understood either as non-existence of a combinatorial object called a PREF (the noPREF condition) or as non existence of a solution to an instance of the subgroup membership problem in a specially constructed group. &#xd;
• A family of simple one-qubit-per-player strategies we call MERP strategies, which we show are optimal for any XOR game which has a perfect commuting operator strategy by the noPREF condition. &#xd;
• Proofs that the noPREF condition is both necessary and sufficient for symmetric XOR games and 3 player XOR games. &#xd;
• Explicit constructions of several families of XOR games with interesting properties. &#xd;
• An analysis of randomly generated XOR games using the noPREF condition and the first moment method.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree">Ph.D.</dim:field>
   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights">In Copyright - Educational Use Permitted</dim:field>
   <dim:field mdschema="dc" element="rights">Copyright MIT</dim:field>
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   <dim:field mdschema="dc" element="title">Identifying Perfect Nonlocal Games</dim:field>
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   	&lt;Title>Identifying Perfect Nonlocal Games&lt;/Title>
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   	&lt;PublicationDate>2021-09&lt;/PublicationDate>
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        	&lt;DisplayName>Bene Watts, Adam&lt;/DisplayName>
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   	&lt;Abstract>This thesis is about nonlocal games. These “games” are really interactive tests in which a verifier checks the correlations that can be produced by non-communicating players. We study the class of commuting operator correlations: correlations which can by produced by players who make commuting measurements on some shared entangled state. This thesis contains following results: &#xd;
• A general algebraic characterization of games with a “perfect” commuting operator strategy, i.e. games with a winning correlation that can be produced exactly by commuting operator measurements. This characterization is built on a key result in non-commutative algebraic geometry known as a (non-commutative) Nullstellensatz. &#xd;
• A sufficient condition for a class of nonlocal games called XOR games to have a perfect commuting operator strategy. This condition can be checked in polynomial time, and can be understood either as non-existence of a combinatorial object called a PREF (the noPREF condition) or as non existence of a solution to an instance of the subgroup membership problem in a specially constructed group. &#xd;
• A family of simple one-qubit-per-player strategies we call MERP strategies, which we show are optimal for any XOR game which has a perfect commuting operator strategy by the noPREF condition. &#xd;
• Proofs that the noPREF condition is both necessary and sufficient for symmetric XOR games and 3 player XOR games. &#xd;
• Explicit constructions of several families of XOR games with interesting properties. &#xd;
• An analysis of randomly generated XOR games using the noPREF condition and the first moment method.&lt;/Abstract>
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