<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T17:25:43Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/144568" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/144568</identifier><datestamp>2022-08-30T03:01:20Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Solomon, Justin</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Smirnov, Dmitriy</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2022-05</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract">While deep learning has been successfully applied to many tasks in computer graphics and vision, standard learning architectures often operate on shape representations that are dense and regular, like pixel or voxel grids. On the other hand, decades of computer graphics and geometry processing research have resulted in specialized algorithms and tools that use representations without such regular structure. In this thesis, we revisit conventional approaches in graphics in geometry to propose deep learning pipelines and inductive biases that are directly compatible with common geometry representations, without relying on simple uniform structure.</dim:field>
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   <dim:field mdschema="dc" element="title">Deep Learning on Geometry Representations</dim:field>
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   	&lt;Title>Deep Learning on Geometry Representations&lt;/Title>
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   	&lt;PublicationDate>2022-05&lt;/PublicationDate>
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        	&lt;DisplayName>Smirnov, Dmitriy&lt;/DisplayName>
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   	&lt;Abstract>While deep learning has been successfully applied to many tasks in computer graphics and vision, standard learning architectures often operate on shape representations that are dense and regular, like pixel or voxel grids. On the other hand, decades of computer graphics and geometry processing research have resulted in specialized algorithms and tools that use representations without such regular structure. In this thesis, we revisit conventional approaches in graphics in geometry to propose deep learning pipelines and inductive biases that are directly compatible with common geometry representations, without relying on simple uniform structure.&lt;/Abstract>
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