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   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Shah, Julie A.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Githinji, Bilha-Catherine "Bilkit" W.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2022-08-29T15:59:57Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2022-08-29T15:59:57Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2022-05</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2022-06-21T19:25:29.470Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/144618</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">Long horizon manipulation tasks are typically composed of sub-tasks with varying complexity. One phase of the task, for example, may require a continuous action space and another may be more efficiently solved using a discrete action space. Similarly, complexity in the state space may require analogous abstractions in order to apply classical planning and control methods; e.g., viewing a symbolic representation versus pixel-based representation. A common approach to addressing long horizon tasks is to develop a hierarchical system with a fixed state representation and a set of discrete and continuous action spaces to solve components of the task. However, tasks with high-dimensional state spaces present a problem for this approach where the fixed representation is ill-fit for solving certain phases of the task. This work motivates an alternative where learnt abstractions of the state space allow a hierarchical system to do coarse-to-fine reasoning of representation information to solve a task more effectively. We demonstrate a prototype of such an adaptive system and compare its performance with a system that has fixed representations. The prototype was tested in simulated table-top experiments as well as physical experiments with the Franka Emika Panda arm. The prototype outperformed the baselines in all long horizon cloth manipulation tasks by a margin of up to 20% and matched baseline performance in the rope domain.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree">S.M.</dim:field>
   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights">In Copyright - Educational Use Permitted</dim:field>
   <dim:field mdschema="dc" element="rights">Copyright MIT</dim:field>
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   <dim:field mdschema="dc" element="title">Model-based Control for Robot Manipulation Tasks with High-dimensional State Spaces</dim:field>
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   	&lt;Title>Model-based Control for Robot Manipulation Tasks with High-dimensional State Spaces&lt;/Title>
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   	&lt;PublicationDate>2022-05&lt;/PublicationDate>
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        	&lt;DisplayName>Githinji, Bilha-Catherine &amp;quot;Bilkit&amp;quot; W.&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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   	&lt;Abstract>Long horizon manipulation tasks are typically composed of sub-tasks with varying complexity. One phase of the task, for example, may require a continuous action space and another may be more efficiently solved using a discrete action space. Similarly, complexity in the state space may require analogous abstractions in order to apply classical planning and control methods; e.g., viewing a symbolic representation versus pixel-based representation. A common approach to addressing long horizon tasks is to develop a hierarchical system with a fixed state representation and a set of discrete and continuous action spaces to solve components of the task. However, tasks with high-dimensional state spaces present a problem for this approach where the fixed representation is ill-fit for solving certain phases of the task. This work motivates an alternative where learnt abstractions of the state space allow a hierarchical system to do coarse-to-fine reasoning of representation information to solve a task more effectively. We demonstrate a prototype of such an adaptive system and compare its performance with a system that has fixed representations. The prototype was tested in simulated table-top experiments as well as physical experiments with the Franka Emika Panda arm. The prototype outperformed the baselines in all long horizon cloth manipulation tasks by a margin of up to 20% and matched baseline performance in the rope domain.&lt;/Abstract>
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