<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T03:26:58Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/147529" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/147529</identifier><datestamp>2023-01-20T03:09:36Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Hemberg, Erik</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Zhou, Xinhe</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2023-01-19T19:56:25Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2023-01-19T19:56:25Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2022-09</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2022-09-16T20:24:45.356Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/147529</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This thesis presents an application of reinforcement learning and evolutionary computation for solving complex games with incomplete information and stochasticity. Although there has been significant recent progress on AI game players, traditional deep reinforcement learning methods have mainly shown success in games with simpler properties. In this thesis, we evaluate two deep reinforcement learning methods: policy gradient and evolutionary strategies for training the neural network behind the AI players for Ticket to Ride, a complex strategic board game. By comparing AI players’ performance and policies with existing heuristics players, we show that the AI players learn well under both training algorithms. Furthermore, the results indicate that training the AI players under the complete information game environment has a positive influence on their performance under the incomplete information game environment as well.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights">In Copyright - Educational Use Permitted</dim:field>
   <dim:field mdschema="dc" element="rights">Copyright MIT</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri">http://rightsstatements.org/page/InC-EDU/1.0/</dim:field>
   <dim:field mdschema="dc" element="title">Investigating Reinforcement Learning and Evolutionary Computation for Games with Stochasticity and Incomplete Information</dim:field>
   <dim:field mdschema="dc" element="type">Thesis</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="mimetype">application/pdf</dim:field>
   <dim:field mdschema="mit" element="thesis" qualifier="degree">Master</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="name">Master of Engineering in Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dspace" element="entity" qualifier="type">Publication</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="cerif" element="openaire" authority="" confidence="-1">&lt;Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="cfed5278-0b1a-4abc-adfc-5f3036f0527c">
	&lt;Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843&lt;/Type>
   	&lt;Title>Investigating Reinforcement Learning and Evolutionary Computation for Games with Stochasticity and Incomplete Information&lt;/Title>
   	&lt;PublishedIn>
    	&lt;Publication>
      	&lt;/Publication>
   	&lt;/PublishedIn>
   	&lt;PublicationDate>2022-09&lt;/PublicationDate>
   	&lt;Authors>
      	&lt;Author>
        	&lt;DisplayName>Zhou, Xinhe&lt;/DisplayName>
         	&lt;Affiliation>
         		&lt;OrgUnit>
         		&lt;/OrgUnit>
         	&lt;/Affiliation>
      	&lt;/Author>
	&lt;/Authors>
   	&lt;Editors>
	&lt;/Editors>
    &lt;Publishers>
        &lt;Publisher>
            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
            &lt;OrgUnit />
        &lt;/Publisher>
    &lt;/Publishers>
    &lt;License>http://rightsstatements.org/page/InC-EDU/1.0/&lt;/License>
   	&lt;Abstract>This thesis presents an application of reinforcement learning and evolutionary computation for solving complex games with incomplete information and stochasticity. Although there has been significant recent progress on AI game players, traditional deep reinforcement learning methods have mainly shown success in games with simpler properties. In this thesis, we evaluate two deep reinforcement learning methods: policy gradient and evolutionary strategies for training the neural network behind the AI players for Ticket to Ride, a complex strategic board game. By comparing AI players’ performance and policies with existing heuristics players, we show that the AI players learn well under both training algorithms. Furthermore, the results indicate that training the AI players under the complete information game environment has a positive influence on their performance under the incomplete information game environment as well.&lt;/Abstract>
	&lt;Access xmlns="http://purl.org/coar/access_right" 
    >
    &lt;/Access>
&lt;/Publication>
</dim:field>
</dim:dim>
</metadata></record></GetRecord></OAI-PMH>