<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T22:36:19Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/150227" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/150227</identifier><datestamp>2023-04-01T03:38:16Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Daskalakis, Constantinos</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Fishelson, Maxwell K.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2023-03-31T14:41:01Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2023-03-31T14:41:01Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2023-02</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2023-02-28T14:36:07.020Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/150227</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This thesis investigates the regret performance of no-regret learning algorithms in the competitive, though not fully-adversarial, environment of games. We establish exponential improvements on previously best-known external and internal regret bounds for these settings.&#xd;
&#xd;
We show that Optimistic Hedge – a common variant of multiplicative-weights-updates with recency bias – attains poly(log T) regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her strategy in response to the history of play so far, then after T rounds of interaction, each player experiences total regret that is poly(log T). Our bound improves, exponentially, the O(T¹ᐟ²) regret attainable by standard no-regret learners in games, the O(T¹ᐟ⁴) regret attainable by no-regret learners with recency bias [Syr+15], and the O(T¹ᐟ⁶) bound that was recently shown for Optimistic Hedge in the special case of two-player games [CP20]. A corollary of our bound is that Optimistic Hedge converges to coarse correlated equilibrium in general games at a rate of [formula].&#xd;
&#xd;
We then extend this result from external regret to internal and swap regret, thereby establishing uncoupled learning dynamics that converge to an approximate correlated equilibrium at the rate of [formula]. This substantially improves over the prior best rate of convergence for correlated equilibria of O(T⁻³ᐟ⁴) due to Chen and Peng (NeurIPS ‘20), and it is optimal up to polylogarithmic factors in T.&#xd;
&#xd;
The results presented here originate from my works [DFG21] and [Ana+22].</dim:field>
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   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="rights">Copyright MIT</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri">http://rightsstatements.org/page/InC-EDU/1.0/</dim:field>
   <dim:field mdschema="dc" element="title">No-Regret Learning in General Games</dim:field>
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   <dim:field mdschema="mit" element="thesis" qualifier="degree">Master</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="name">Master of Science in Electrical Engineering and Computer Science</dim:field>
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   	&lt;Title>No-Regret Learning in General Games&lt;/Title>
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   	&lt;PublicationDate>2023-02&lt;/PublicationDate>
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        	&lt;DisplayName>Fishelson, Maxwell K.&lt;/DisplayName>
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   	&lt;Abstract>This thesis investigates the regret performance of no-regret learning algorithms in the competitive, though not fully-adversarial, environment of games. We establish exponential improvements on previously best-known external and internal regret bounds for these settings.&#xd;
&#xd;
We show that Optimistic Hedge – a common variant of multiplicative-weights-updates with recency bias – attains poly(log T) regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her strategy in response to the history of play so far, then after T rounds of interaction, each player experiences total regret that is poly(log T). Our bound improves, exponentially, the O(T¹ᐟ²) regret attainable by standard no-regret learners in games, the O(T¹ᐟ⁴) regret attainable by no-regret learners with recency bias [Syr+15], and the O(T¹ᐟ⁶) bound that was recently shown for Optimistic Hedge in the special case of two-player games [CP20]. A corollary of our bound is that Optimistic Hedge converges to coarse correlated equilibrium in general games at a rate of [formula].&#xd;
&#xd;
We then extend this result from external regret to internal and swap regret, thereby establishing uncoupled learning dynamics that converge to an approximate correlated equilibrium at the rate of [formula]. This substantially improves over the prior best rate of convergence for correlated equilibria of O(T⁻³ᐟ⁴) due to Chen and Peng (NeurIPS ‘20), and it is optimal up to polylogarithmic factors in T.&#xd;
&#xd;
The results presented here originate from my works [DFG21] and [Ana+22].&lt;/Abstract>
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